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4 Cards Found

AI 🤖 Find me cards equivalent to: Invasion of Kylem

Cards equivalent to Invasion of Kylem (red/white, aggressive, creates tokens or damage when attacking):
1. Heroic Reinforcements – Makes two 1/1 soldiers and boosts creatures for a turn.
2. Mentor of the Meek – Can repeatedly create card advantage with token strategies (synergy with wide attacks).
3. Wave of Aggression – Enables another attack phase, useful for go-wide strategies.
4. Assemble the Legion – Repeatedly creates tokens for attacking.
5. Aurelia's Fury – Burn spell that can clear blockers for attacks.


Reason:
All cards are red/white and focused on aggressive/token/attack synergy like Invasion of Kylem.

Results:

Assemble the Legion #474 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Assemble the Legion isn't on the battlefield when its ability resolves, use the number of muster counters it had when it was last on the battlefield to determine how many Soldier tokens to create.
  • Prices

    Seller Price
    Tcgplayer 0.6 USD / 0.44 USD
    Cardmarket 0.26 EUR / 0.47 EUR
    Cardkingdom 0.59 USD / 0.99 USD
    Cardsphere 0.45 USD
    Manapool 0.51 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a mustercounteron this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each mustercounteron this enchantment.

    Aurelia's Fury #144 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Aurelia’s Fury has multiple targets, and some but not all of them are illegal targets when Aurelia’s Fury resolves, Aurelia’s Fury will still deal damage to the remaining legal targets according to the original damage division.
  • If all of the targets are illegal when Aurelia’s Fury tries to resolve, it won’t resolve and none of its effects will happen. Nothing will be dealt damage.
  • You announce the value of X and how the damage will be divided as part of casting Aurelia’s Fury. Each chosen target must receive at least 1 damage.
  • Prices

    Seller Price
    Tcgplayer 1.35 USD / 5.29 USD
    Cardmarket 1.64 EUR / 2.74 EUR
    Cardkingdom 2.79 USD / 5.99 USD
    Cardsphere 1.48 USD
    Manapool 1.22 USD / 3.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

    Heroic Reinforcements #218 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The second part of Heroic Reinforcements's effect affects only creatures you control at the time it's applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn won't get +1/+1 or gain haste.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.23 USD
    Cardmarket 0.17 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

    Mentor of the Meek #81 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek’s ability will trigger.
  • Mentor of the Meek’s ability checks the power of the other creature only as it enters. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters won’t cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.22 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Assemble the Legion Enchantment Normal - ~$0.54

    Aurelia's Fury Instant Normal - ~$2.88

    Heroic Reinforcements Sorcery Normal - ~$0.22

    Mentor of the Meek Creature — Human Soldier Normal - ~$0.28

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