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AI 🤖 Find me cards equivalent to: Inventive Iteration

Equivalent cards to Inventive Iteration (blue/blue-red, saga, bounce, and/or value):
1. Fable of the Mirror-Breaker (Red — saga giving value, generating creatures, filtering, and copying effects)
2. The Modern Age (Blue — saga, card filtering, flying creature)
3. Elspeth's Nightmare (Black — saga, removal and disruption, similar multi-step utility)
4. Confounding Conundrum (Blue — bounce-like and anti-land synergy, though not a saga)


Reason: Sagas and cards that generate incremental value and/or bounce in blue or blue/red.

Results:

Confounding Conundrum #53p Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent has had no lands enter under their control and then two or more lands enter at the same time, Confounding Conundrum's second ability triggers for each of those lands.
  • The player may return any land they control to its owner's hand, not just one of those that entered this turn.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD / 0.86 USD
    Cardmarket 0.19 EUR / 0.35 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.42 USD
    Manapool 0.35 USD / 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

    Elspeth's Nightmare #91 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
  • Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.25 USD
    Cardmarket 0.15 EUR / 0.42 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I —Destroytarget creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.

    Confounding Conundrum Enchantment Normal - ~$0.52

    Elspeth's Nightmare Enchantment — Saga Saga - ~$0.28

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