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6 Cards Found

AI 🤖 Find me cards equivalent to: Inverter of Truth

Cards similar to Inverter of Truth (black, blue, exiling or manipulating libraries, potential combo enablers):

  • Thassa's Oracle (wins by manipulating your library size)
  • Laboratory Maniac (alternate win condition if you draw from empty library)
  • Jace, Wielder of Mysteries (same as above)
  • Doomsday (exiles most of library, sets up win combos)
  • Leveler (exiles your library like Inverter)

Each of these interacts with your library in powerful, combo-enabling ways.

Results:

Doomsday #1115 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If your graveyard and library combined contain fewer than five cards, all of those cards will wind up in your library.
  • If your graveyard and library combined contain five or more cards, you must choose five cards from among them. You can't choose to find fewer than that.
  • Prices

    Seller Price
    Tcgplayer 17.81 USD / 20.13 USD
    Cardmarket 12.9 EUR
    Cardkingdom 12.99 USD
    Cardsphere 15.53 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

    Inverter of Truth #72 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid Flying

    Rules

  • If your opponent puts one of the face-down exiled cards into your graveyard (for example, to activate an ability of an Eldrazi Processor), choose one of the cards at random. The card is revealed only after the cost is fully paid. That is, your opponent can’t learn what card was chosen and decide to back up (not cast the spell, activate the ability, or so on, as applicable).
  • No player can look at the cards once they’re exiled.
  • Prices

    Seller Price
    Tcgplayer 0.89 USD / 2.74 USD
    Cardmarket 0.85 EUR / 4.34 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.93 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) Flying When this creature enters, exile all cards from your library face down, thenshuffleall cards from your graveyard into your library.

    Jace, Wielder of Mysteries #1576 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.
  • If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
  • If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.
  • If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.
  • If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.
  • Prices

    Seller Price
    Tcgplayer 19.51 USD
    Cardmarket 18.81 EUR / 22.9 EUR
    Cardkingdom 23.99 USD
    Cardsphere 17.78 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card while your library has no cards in it, you win the game instead.
    +1 Target player mills two cards. Draw a card.
    −8 Draw seven cards. Then if your library has no cards in it, you win the game.

    Laboratory Maniac #61 aka. Lab Man Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If for some reason you can't win the game (because your opponent has cast Angel's Grace this turn, for example), you won't lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
  • If two or more players each control a Laboratory Maniac and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn't over yet, repeat this process for each other player in turn order.
  • Prices

    Seller Price
    Tcgplayer 0.97 USD / 1.98 USD
    Cardmarket 0.93 EUR / 2.99 EUR
    Cardkingdom 0.99 USD / 2.49 USD
    Cardsphere 1.21 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card while your library has no cards in it, you win the game instead.

    Leveler #397 Artifact Creature — Juggernaut

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 5
    Power/Toughness: 10/10
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Juggernaut
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You won't lose the game until you try to draw from the empty library.
  • Prices

    Seller Price
    Tcgplayer 2.84 USD / 23.24 USD
    Cardmarket 0.89 EUR / 8.32 EUR
    Cardkingdom 2.99 USD / 14.99 USD
    Cardsphere 2.72 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile all cards from your library.

    Thassa's Oracle #308 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • If your devotion to blue is zero at the time the triggered ability of Thassa's Oracle resolves, you don't look at or move any cards in your library. If you have no cards in your library, you win the game.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Prices

    Seller Price
    Tcgplayer 24.6 USD / 52.15 USD
    Cardmarket 21.47 EUR / 51.51 EUR
    Cardkingdom 24.99 USD / 49.99 USD
    Cardsphere 24.5 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

    Doomsday Sorcery Normal - ~$12

    Inverter of Truth Creature — Eldrazi Normal - ~$3.04

    Jace, Wielder of Mysteries Legendary Planeswalker — Jace Normal - ~$14.95

    Laboratory Maniac Creature — Human Wizard Normal - ~$2.82

    Leveler Artifact Creature — Juggernaut Normal - ~$7.26

    Thassa's Oracle Creature — Merfolk Wizard Normal - ~$26.58

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