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"Find me cards equivalent to: Invoke Despair"

Equivalent cards to Invoke Despair (Sorcery, Black, similar text/effects):
1. Soul Shatter — Each opponent sacrifices a creature or planeswalker with the highest mana value.
2. Diabolic Edict — Target player sacrifices a creature.
3. Chainer's Edict — Target player sacrifices a creature.
4. Vona's Hunger — Each opponent sacrifices half the creatures they control (rounded up).
5. Invoke Despair — Original card, for reference.


Reason: These are black sorceries that force sacrifices, most similar to Invoke Despair. None hit all three types, but Soul Shatter and edicts are closest.

Found Cards

5 Results

Chainer's Edict

Diabolic Edict

Invoke Despair

Soul Shatter

Vona's Hunger

Chainer's Edict #108 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player sacrifices a creature of their choice. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Diabolic Edict #128 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.43 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.37 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player sacrifices a creature of their choice.

    Invoke Despair #101 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The target opponent doesn't choose whether to sacrifice a creature or not, although they do choose which creature they control to sacrifice.
  • When you repeat the process, you don't choose a new player. The same player sacrifices each of the three permanents, if able.
  • You repeat the process for an enchantment and a planeswalker whether the target opponent was able to sacrifice a creature or not.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.2 USD
    Cardmarket / 0.56 EUR 0.39 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer 0.3 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

    Soul Shatter #108 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Soul Shatter resolves, first the opponent whose turn it is (or the next opponent in turn order, if it's your turn) chooses a creature or planeswalker they control with the highest mana value among that player's creatures and planeswalkers, then each other opponent in turn order does the same, knowing the choices made before them. Then all of the chosen permanents are sacrificed at the same time.
  • Prices

    Seller Price
    Manapool 8.3 USD
    Cardkingdom 6.49 USD
    Cardmarket 3.93 EUR
    Tcgplayer 7.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

    Vona's Hunger #90p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • When Vona’s Hunger resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time. Players will know choices made by earlier players when making their choices.
  • Prices

    Seller Price
    Cardmarket 4.95 EUR / 4.75 EUR
    Tcgplayer / 15.25 USD 12.24 USD
    Cardkingdom / 22.99 USD 21.99 USD
    Manapool 32.09 USD / 14.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.