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"Find me cards equivalent to: Ire Shaman"

Equivalent red cards to Ire Shaman with similar abilities (megamorph, exile/top-deck play, or menace) are:
1. Chandra, Pyromaster — Has a 0 ability to exile the top card and let you play it.
2. Atsushi, the Blazing Sky — On death, one mode exiles the top two cards to play them until your next end step.
3. Sin Prodder — Exiles the top card each turn; you can play it if the opponent lets you.
4. Dire Fleet Daredevil — Exiles an instant/sorcery from opponent’s graveyard, lets you cast it.

None are true megamorph creatures, which is rare in red outside Ire Shaman, but all are in red, interact with the top/exiled cards of your library, and/or have relevant evasion abilities.

Found Cards

5 Results

Atsushi, the Blazing Sky

Chandra, Pyromaster

Dire Fleet Daredevil

Ire Shaman

Sin Prodder

Atsushi, the Blazing Sky #138 Legendary Creature — Dragon Spirit

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.37 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.3 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

    Chandra, Pyromaster #132 Legendary Planeswalker — Chandra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because you're casting the copies "without paying their mana costs," you can't pay any alternative costs for the copies. You can pay additional costs, such as kicker costs. If the copies have any mandatory additional costs, you must pay those.
  • If the copied card has {X} in its mana cost, you must choose 0 as its value when casting the copies.
  • If the first ability resolves but the damage is prevented or redirected, the target creature still won't be able to block that turn.
  • If you exile a land card using the second ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
  • In the third ability, "exiled this way" means the cards you just exiled because of that ability resolving. Cards exiled with the second ability or with previous activations of the third ability don't count.
  • The card exiled by the second ability is exiled face up. Playing it follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
  • To activate the first ability, you must target a player but you can choose to not target any creatures.
  • While casting the copies created by the third ability, timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other restrictions, such as "Cast [this spell] only during combat," are not.
  • While resolving the third ability, you create the copies of the card in exile and cast them from exile. You can cast zero, one, two, or all three copies. The card itself isn't cast. It remains exiled.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 2.99 USD
    Tcgplayer / 4.98 USD 0.5 USD
    Manapool / 2.56 USD 0.35 USD
    Cardmarket 0.81 EUR / 3.45 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
    0 Exile the top card of your library. You may play it this turn.
    −7 Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

    Dire Fleet Daredevil #162 Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • The effect of Dire Fleet Daredevil doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.39 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

    Ire Shaman #141s Creature — Orc Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • If a face-down Ire Shaman attacks and is blocked by one creature, turning it face up won't cause it to become unblocked.
  • If a face-down creature with megamorph is turned face up some other way (for example, if you manifest a card with megamorph and then pay its mana cost to turn it face up), you won't put a +1/+1 counter on it.
  • If you don't play the card, it will remain exiled.
  • Megamorph is a variant of the morph ability. You can find more information on morph on cards with morph from the Khans of Tarkir set.
  • Playing the card exiled with Ire Shaman's last ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.
  • The card exiled with Ire Shaman's last ability is exiled face up.
  • Turning a face-down creature with megamorph face up and putting a +1/+1 counter on it is a special action. It doesn't use the stack and can't be responded to.
  • Under normal circumstances, you can play a land card exiled with Ire Shaman only if you haven't played a land yet that turn.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD
    Cardkingdom 0.49 USD
    Manapool 0.32 USD
    Cardmarket 0.43 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace (This creature can't be blocked except by two or more creatures.) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1counteron it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.

    Sin Prodder #177 Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Each opponent in turn order, starting with the one after you in turn order, may choose to have you put that card into your graveyard. Once a player does so, Sin Prodder deals damage equal to that card's mana value to that player immediately and Sin Prodder's trigger has no further action.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.