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"Find me cards equivalent to: Iroh, Tea Master"

Cards equivalent to Iroh, Tea Master (Legendary, Creature, Red/White, give away mechanic, makes tokens):
1. Zedruu the Greathearted — Legendary creature, RWU, gives opponents your permanents, rewards you with draw/life.
2. Godo, Bandit Warlord — RW, token synergy (not giving, but token focus).
3. Kynaios and Tiro of Meletis — Red and white, group hug, gives resources to opponents.
4. Orzhov Advokist — White, lets opponents get benefits for not attacking you.
5. Akroan Horse — Colorless, Enters, gives itself to an opponent, makes tokens for you.
6. Humble Defector — Red, gives itself to an opponent, rewards with draw.


Reason: None have the exact suite, but Zedruu the Greathearted is closest in both color identity and effect (donating permanents for benefit).

Found Cards

7 Results

Akroan Horse

Godo, Bandit Warlord

Humble Defector

Iroh, Tea Master

Kynaios and Tiro of Meletis

Orzhov Advokist

Zedruu the Greathearted

Akroan Horse #210 Artifact Creature — Horse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 0/4
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender

    Rules

  • Akroan Horse's enters-the-battlefield ability doesn't target any opponent. In a multiplayer game, you choose the opponent as the ability resolves.
  • In the last ability, “each opponent” refers to opponents of Akroan Horse's controller. In most situations in two-player games, your opponent will control Akroan Horse and you'll put Soldier tokens onto the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 3.99 USD
    Cardmarket / 1.24 EUR 0.35 EUR
    Manapool / 0.79 USD 0.35 USD
    Tcgplayer / 1.42 USD 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

    Godo, Bandit Warlord #1200 Legendary Creature — Human Barbarian

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Barbarian
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Unlike many effects that grant additional combat phases, you don't get an additional main phase with Godo, Bandit Warlord's ability. The additional combat phase happens immediately after the first combat phase.
  • Prices

    Seller Price
    Manapool 12.19 USD / 13.54 USD
    Tcgplayer / 13.55 USD 13.06 USD
    Cardmarket 9.99 EUR / 9.42 EUR
    Cardkingdom / 19.99 USD 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, thenshuffle Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

    Humble Defector #30 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Humble Defector's ability can be activated any time during your turn, including in response to a spell or ability.
  • If Humble Defector is controlled by a player other than its owner, and its controller leaves the game, the effect giving that player control of Humble Defector ends. Humble Defector will return to the control of the player still in the game who most recently controlled it.
  • If Humble Defector isn't on the battlefield as its ability resolves, but the target player is still a legal target, the ability will resolve. You'll draw two cards, even though the player doesn't gain control of Humble Defector.
  • If Humble Defector's owner leaves the game, Humble Defector humbly leaves the game along with that player.
  • Prices

    Seller Price
    Cardmarket / 1.56 EUR 0.56 EUR
    Cardkingdom 0.99 USD / 1.99 USD
    Tcgplayer 0.75 USD / 1.61 USD
    Manapool / 0.48 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

    Iroh, Tea Master #228s Legendary Creature — Human Citizen Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Citizen
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If an opponent leaves the game, all permanents you gave to them will return to your control.
  • If either the opponent or the permanent you control becomes an illegal target by the time Iroh's second ability resolves, the ability does nothing and you cannot choose to have the opponent gain control of the permanent.
  • If you leave the game, all permanents you own leave the game with you.
  • You will choose targets for Iroh's second ability at the beginning of every combat, even if you aren't feeling generous. The decision to have the opponent gain control of the permanent isn't made until the ability resolves.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Manapool 5 USD
    Cardmarket 2.64 EUR / 2.64 EUR
    Tcgplayer 4.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1counteron that token for each permanent you own that your opponents control.

    Kynaios and Tiro of Meletis #36 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/8
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card you draw is a land card, you may choose it to put onto the battlefield.
  • Starting with you and proceeding in turn order, each player chooses a land card from their hand or chooses not to choose one, but doesn’t reveal any chosen lands yet. Once all players have made this choice, all chosen lands are revealed and enter the battlefield simultaneously.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR
    Manapool 3.12 USD
    Tcgplayer 5.52 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

    Orzhov Advokist #C16-3 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player chooses to accept Orzhov Advokist's gift, that player can't attack you or a planeswalker you control with any creatures during their next turn, even creatures that weren't on the battlefield as Orzhov Advokist's ability resolved.
  • Orzhov Advokist's ability doesn't target the creatures that receive +1/+1 counters. Their controllers choose them as the ability resolves. Players can't take actions between making their choices and the +1/+1 counters being placed.
  • Orzhov Advokist's effect keeps creatures from attacking you even if Orzhov Advokist leaves the battlefield, if the creature that received counters is no longer on the battlefield, or if an effect has moved those counters off of the creature that received them and put them onto another creature.
  • While resolving Orzhov Advokist's ability, you choose a creature you control or choose not to put any counters on a creature, then each other player in turn order does the same. Each player will know the choices made by players who chose before them. Then simultaneously each player who chose a creature puts two +1/+1 counters on the creature they chose.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Manapool 0.15 USD
    Cardkingdom 0.39 USD
    Cardmarket 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

    Zedruu the Greathearted #86186 Legendary Creature — Minotaur Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent leaves the game, all permanents you gave to them courtesy of Zedruu will return to your control.
  • If either the opponent or the permanent you control becomes an illegal target by the time Zedruu's last ability tries to resolve, the ability does nothing.
  • If you leave the game, all permanents you own leave the game with you.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control.