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"Find me cards equivalent to: Isle of Vesuva"

Closest equivalents (Colorless, similar effects):
1. Helm of the Host — Creates copies of creatures.
2. Mirror Gallery — Supports having multiple creatures with the same name.
3. Mirrorworks — Copies artifact creatures.
4. Minion Reflector — Makes token copies when creatures enter.
5. Isle of Vesuva — Original searched card.


Reason: There is no direct equivalent to the plane effect, but these cards share token-copying or same-name destruction/copying mechanics. All are colorless to match Isle of Vesuva.

Found Cards

5 Results

Helm of the Host

Isle of Vesuva

Minion Reflector

Mirror Gallery

Mirrorworks

Helm of the Host #437 Legendary Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token gains haste indefinitely, and this effect isn't copiable. If something else copies the token later, that copy won't have haste.
  • The token isn't legendary, and this exception is copiable. If something else copies the token later, that copy also won't be legendary. If you control two or more permanents with the same name but only one is legendary, the "legend rule" doesn't apply.
  • Prices

    Seller Price
    Cardkingdom 9.49 USD
    Cardmarket 4.79 EUR
    Manapool 5.54 USD
    Tcgplayer 10.38 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip

    Isle of Vesuva #18 Plane — Dominaria

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Dominaria
  • Languages:
    Layout:
    Planar

    Rules

  • A face-down creature has no name, so it doesn't have the same name as anything else.
  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • A token's name is the same as the creature types listed by the effect that created it, unless the token copies a permanent or that effect specifically gives that token a name. For example, the effect of The Fourth Sphere's chaos ability creates a token with the name "Zombie."
  • As a token is created by Isle of Vesuva's first ability, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it. It won't copy counters on the creature, nor will it copy other effects that have changed the creature's power, toughness, types, color, and so on.
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If the creature that caused Isle of Vesuva's first ability to trigger has already left the battlefield by the time the ability resolves, the ability still creates a token. It will have the copiable values of the characteristics of that nontoken creature as it last existed on the battlefield.
  • If the permanent targeted by the chaos ability has become an illegal target by the time the ability resolves, the ability doesn't resolve. Nothing will be destroyed.
  • The chaos ability will destroy all creatures with the same name as the target creature, not just tokens created by Isle of Vesuva's first ability. It doesn't matter who controls them.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • If the permanent targeted by the chaos ability isn't destroyed (because it regenerates, or because it has indestructible), all other permanents with the same name as it will still be destroyed.
  • Prices

    Seller Price
    Cardmarket 1.22 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 2.24 USD
    Manapool 1.71 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever chaos ensues,destroytarget creature and all other creatures with the same name as that creature.

    Minion Reflector #211 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the token is created, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it. It won’t copy counters on the creature, nor will it copy other effects that have changed the creature’s power, toughness, types, color, and so on.
  • If the creature that caused Minion Reflector’s ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {2}. If you do, you’ll still put a token onto the battlefield. That token has the copiable values of the characteristics of that nontoken creature as it last existed on the battlefield.
  • The copiable values of the token’s characteristics are the same as the copiable values of the characteristics of the creature it’s copying, plus haste and “At end of turn, sacrifice this permanent.” That means if something becomes a copy of the token, it will also have haste and it will also have to be sacrificed at the end of the turn.
  • Prices

    Seller Price
    Tcgplayer 1.67 USD / 4.93 USD
    Manapool 0.53 USD / 3.31 USD
    Cardmarket / 2.09 EUR 0.8 EUR
    Cardkingdom 1.29 USD / 6.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step,sacrificethis permanent."

    Mirror Gallery #154 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mirror Gallery removes the “Legend rule” while it’s on the battlefield. If all Mirror Galleries leave the battlefield, the “Legend rule” will apply the next time state-based actions are performed.
  • Prices

    Seller Price
    Tcgplayer 9.78 USD / 34.56 USD
    Cardmarket 4.37 EUR / 21.12 EUR
    Manapool 4.09 USD / 28.82 USD
    Cardkingdom / 34.99 USD 10.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The "legend rule" doesn't apply.

    Mirrorworks #211 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the token is created, it checks the printed values of the artifact it's copying, as well as any copy effects that have been applied to it.
  • Each time the ability triggers, you can pay {2} only one time to get one token.
  • If the artifact that caused Mirrorworks's ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {2}. If you do, you'll still put a token onto the battlefield. That token has the copiable values of the characteristics of that nontoken artifact as it last existed on the battlefield.
  • The copiable values of the token's characteristics are the same as the copiable values of the characteristics of the artifact it's copying.
  • Prices

    Seller Price
    Cardmarket 1.06 EUR
    Cardkingdom 3.49 USD
    Manapool 1.33 USD
    Tcgplayer 2.52 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of that artifact.