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6 Cards Found

AI 🤖 Find me cards equivalent to: Jace, Mirror Mage

Equivalent cards to Jace, Mirror Mage (Blue, planeswalker, card advantage-focused):

  • Narset, Parter of Veils — limits opponent's draws, draws card from top four.
  • Teferi, Master of Time — loots (draw/discard), phase out.
  • Jace Beleren — simple card draw planeswalker.
  • Kasmina, Enigmatic Mentor — indirectly gains value and creates tokens.
  • Jace, Architect of Thought — card advantage, stalls threats.


Reason: All are blue walkers providing repeatable draw/filtering, similar to Jace, Mirror Mage’s kicker/card draw abilities.

Results:

Jace Beleren #1 aka. Baby Jace Legendary Planeswalker — Jace

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If there are fewer than twenty cards in the targeted player's library, that player puts all the cards from their library into their graveyard.
  • Prices

    Seller Price
    Tcgplayer 1.06 USD / 3.22 USD
    Cardmarket 0.61 EUR / 1.39 EUR
    Cardkingdom 1.49 USD
    Cardsphere 1.57 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Each player draws a card.
    −1 Target player draws a card.
    −10 Target player mills twenty cards.

    Jace, Architect of Thought #44 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For each library, the search is complete only when you explicitly say it is. For example, you can look through one player's library, set that library down, look at another player's library, choose a nonland card in the first library, then choose a nonland card in the second library. Don't reveal any cards from those libraries to any other player until you exile them.
  • If a card has {X} in its mana cost, you must choose 0 as its value.
  • If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain exiled. Jace's ability won't allow you to cast it later.
  • If you cast a card “without paying its mana cost,” you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • Jace's first ability creates a delayed triggered ability that triggers whenever a creature an opponent controls attacks. It doesn't matter which player or planeswalker that creature is attacking.
  • Piles can be empty. If one of the piles is empty, you choose to put all the revealed cards in your hand or on the bottom of your library.
  • When casting a card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • When resolving Jace's third ability, you search each player's library (including yours) and exile the nonland cards before casting any of them.
  • You cast the cards by putting them on the stack one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
  • You pick one of your opponents when Jace's second ability resolves. The ability doesn't target that opponent. All players may see the revealed cards and offer opinions. You (not your opponent) choose which pile is put into your hand and which pile is put on the bottom of your library.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 4.03 USD
    Cardmarket 0.39 EUR / 2.32 EUR
    Cardkingdom 0.99 USD / 3.49 USD
    Cardsphere 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
    −2 Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
    −8 For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

    Jace, Mirror Mage #852 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Kicker Scry

    Rules

  • If a card in a player's hand has {X} in its mana cost, X is considered to be 0.
  • If the card draw from Jace's last ability is modified by a replacement effect, you don't reveal any card, even if the draw was replaced by one or more card draws. No loyalty counters will be removed from Jace in that case.
  • If the mana value of the drawn card is greater than Jace's loyalty, you remove all loyalty counters from him. He'll be put into your graveyard as a state-based action before you can take any actions.
  • The token created by Jace's triggered ability doesn't have the legendary supertype and has a starting loyalty of 1 rather than 4. If another object becomes a copy of the token, that copy also won't be legendary and will have a starting loyalty of 1.
  • The token from Jace's triggered ability copies exactly what is printed on Jace and nothing else. It doesn't copy how many counters are on him, or any non-copy effects that have changed his color or types, and so on. It enters the battlefield with one loyalty counter. You can activate one loyalty ability of each of the Jaces this turn.
  • While resolving Jace's last ability, you must reveal the card before it's mixed with the other cards in your hand.
  • You can control one legendary Jace, Mirror Mage in addition to any number of nonlegendary copies of Jace, Mirror Mage.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.46 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
    +1 Scry 2.
    0 Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.

    Kasmina, Enigmatic Mentor #507 Legendary Planeswalker — Kasmina

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Kasmina
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Spells that target more than one creature and/or planeswalker you control cost only {2} more to cast.
  • To determine the total cost of an opponent's spell that targets a creature or planeswalker you control, start with the mana cost or alternative cost that player is paying, add any cost increases (such as that of Kasmina's effect), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You can't do anything in between drawing a card and discarding a card, including casting the card you drew.
  • Prices

    Seller Price
    Tcgplayer 2.56 USD
    Cardmarket 1.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells your opponents cast that target a creature or planeswalker you control cost more to cast.
    −2 Create a 2/2 blue Wizard creature token. Draw a card, thendiscarda card.

    Narset, Parter of Veils #61★ Legendary Planeswalker — Narset

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Narset
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent hasn't drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can't choose to draw, even if they could draw one card this way.
  • Narset will "see" cards drawn by opponents earlier in the turn she entered the battlefield, although Narset can't affect cards drawn before she entered the battlefield. For example, if an opponent draws two cards, then Narset enters the battlefield, that opponent can't draw more cards that turn, but the two drawn cards are unaffected.
  • Replacement effects (such as that of Underrealm Lich or the first ability of Jace, Wielder of Mysteries) can't be used to replace draws that Narset disallows. However, if an opponent's first draw is replaced (by Underrealm Lich's ability, for example), that draw didn't happen and Narset won't stop the next draw (which may also be replaced by Underrealm Lich's ability).
  • Your opponents can each draw a maximum of one card each on each player's turn. Subsequent card draws during that turn are ignored.
  • Prices

    Seller Price
    Cardmarket 7.79 EUR / 240.71 EUR
    Cardkingdom 6.99 USD / 299.99 USD
    Cardsphere 7.53 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can't draw more than one card each turn.
    −2 Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Teferi, Master of Time #293 Legendary Planeswalker — Teferi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An attacking creature that phases out is removed from combat.
  • Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
  • Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.
  • Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
  • If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Tcgplayer 5.36 USD / 13.79 USD
    Cardmarket 8.95 EUR / 9.09 EUR
    Cardkingdom 11.99 USD / 15.99 USD
    Cardsphere 4.74 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
    +1 Draw a card, thendiscarda card.
    −3 Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
    −10 Take two extra turns after this one.

    Jace Beleren Legendary Planeswalker — Jace Normal - ~$1.56

    Jace, Architect of Thought Legendary Planeswalker — Jace Normal - ~$1.74

    Jace, Mirror Mage Legendary Planeswalker — Jace Normal - ~$0.51

    Kasmina, Enigmatic Mentor Legendary Planeswalker — Kasmina Normal - ~$2.26

    Narset, Parter of Veils Legendary Planeswalker — Narset Normal - ~$112.6

    Teferi, Master of Time Legendary Planeswalker — Teferi Normal - ~$9.99

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