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"Find me cards equivalent to: Jawbone Skulkin"

Equivalent cards to Jawbone Skulkin (colorless, artifact creature, grants keyword to colored creature):
1. Rattleblaze Scarecrow — Grants haste to itself if you control a red creature.
2. Blazethorn Scarecrow — Has haste if you control a red creature.
3. Blazethorn Scarecrow grants itself the keyword, not other creatures, unlike Jawbone Skulkin.

There are no other direct equivalents in colorless/artifact creatures that grant haste to other red creatures for a cost, but these are the closest.

Found Cards

3 Results

Blazethorn Scarecrow

Jawbone Skulkin

Rattleblaze Scarecrow

Blazethorn Scarecrow #246 Artifact Creature — Scarecrow

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scarecrow
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.3 USD / 8.78 USD
    Cardkingdom 0.35 USD / 3.49 USD
    Cardmarket / 0.83 EUR 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature has haste as long as you control a red creature. This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

    Jawbone Skulkin #170 Artifact Creature — Scarecrow

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scarecrow
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.52 USD 0.2 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Tcgplayer / 2.37 USD 0.32 USD
    Cardmarket / 1.2 EUR 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target red creature gains haste until end of turn.

    Rattleblaze Scarecrow #259 Artifact Creature — Scarecrow

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 5/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scarecrow
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD / 4.99 USD
    Manapool 0.2 USD / 1.66 USD
    Cardmarket 0.15 EUR / 1.37 EUR
    Tcgplayer 0.31 USD / 3.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.) This creature has haste as long as you control a red creature.