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"Find me cards equivalent to: Jaws of Defeat"

There are no exact equivalents to Jaws of Defeat, but similar black enchantments include:
1. Sanguine Bond — Whenever you gain life, target opponent loses that much life.
2. Epicure of Blood (creature) — Whenever you gain life, each opponent loses 1 life.
3. Exquisite Blood — Whenever an opponent loses life, you gain that much life.
4. Revenge of Ravens — Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

These capture the life loss when something happens with creatures you control aspect. None have the exact difference between power and toughness trigger.

Found Cards

5 Results

Epicure of Blood

Exquisite Blood

Jaws of Defeat

Revenge of Ravens

Sanguine Bond

Epicure of Blood #M19-95 Creature — Vampire

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Epicure of Blood's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, Epicure of Blood's ability causes the opposing team to lose 1 life twice.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • The ability of Epicure of Blood triggers just once for each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Epicure of Blood triggers only once.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.14 USD
    Cardmarket 0.13 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, each opponent loses 1 life.

    Exquisite Blood #1798 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
  • If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Exquisite Blood's triggered ability can resolve.
  • Prices

    Seller Price
    Manapool / 46.89 USD 41.66 USD
    Cardmarket 39.23 EUR / 40.63 EUR
    Cardkingdom / 44.99 USD 47.99 USD
    Tcgplayer 41.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent loses life, you gain that much life.

    Jaws of Defeat #67 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To find the difference between a creature’s power and its toughness, subtract the smaller of those two numbers from the larger one. For example, the difference between the power and toughness of a 3/5 creature is 2. The difference between the power and toughness of a 5/3 creature is also 2.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Manapool 1.45 USD
    Cardmarket 0.93 EUR / 0.4 EUR
    Tcgplayer 1.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

    Revenge of Ravens #104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The triggered ability of Revenge of Ravens resolves before any abilities the attacking player controls. If this causes the attacking player to lose the game, that player's triggered abilities won't resolve and no combat damage will be dealt.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 1.99 USD
    Cardmarket 0.33 EUR / 0.77 EUR
    Tcgplayer 0.7 USD / 1.26 USD
    Manapool / 1.25 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

    Sanguine Bond #1799 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Cardkingdom 21.99 USD / 20.99 USD
    Manapool 20.56 USD
    Cardmarket / 15.14 EUR 12.22 EUR
    Tcgplayer 19.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life.