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"Find me cards equivalent to: Jenny Flint"

Cards equivalent to Jenny Flint, matching colors (Red, Blue) and legendary creature with attack-scaling or clue/food interaction are:
1. Breeches, Brazen Plunderer — Red legendary creature, cares about attacking and gives advantages.
2. Malcolm, Keen-Eyed Navigator — Blue legendary, has Partner (synergy with Breeches).
3. Lukka, the Rising Dawn — Red/Blue legendary, cares about sacrificing tokens and creature growth.
4. Eloise, Nephalia Sleuth — Blue/Black but close, cares about sacrificing Clues.
5. Jenny Flint — Original searched-for card.


Reason: Few legendary creatures directly match clue/food counters in these colors, but Partner creatures allow flexible pairing like Jenny Flint.

Found Cards

4 Results

Breeches, Brazen Plunderer

Eloise, Nephalia Sleuth

Jenny Flint

Malcolm, Keen-Eyed Navigator

Breeches, Brazen Plunderer #6 Legendary Creature — Goblin Pirate

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you don't play one of the exiled cards, it remains exiled. It won't be available to be played on future turns.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Breeches's brazen thievery are exiled.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • You must follow the normal timing permissions and restrictions for each exiled card. If one is a land, you can't play it unless you have land plays available.
  • You'll exile a card from each opponent who was dealt damage, not from all of your opponents.
  • You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price
    Cardmarket / 4.66 EUR 1.89 EUR
    Tcgplayer / 4.27 USD 2.24 USD
    Manapool 2.28 USD / 4.34 USD
    Cardkingdom / 5.99 USD 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)

    Eloise, Nephalia Sleuth #3 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate Surveil

    Rules

  • Eloise's last ability triggers whenever you sacrifice any token for any reason, not just whenever you sacrifice Clue tokens.
  • If you create a token that's a copy of Eloise and both are legendary, you will choose either the token or the original Eloise to keep and put the other into the graveyard. This is not the same as sacrificing it. Putting the token into the graveyard won't cause nontoken Eloise's last ability to trigger.
  • If you sacrifice a Clue token, Eloise's last ability will trigger in response. You'll surveil before drawing the card.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD / 0.35 USD
    Cardmarket / 0.29 EUR 0.49 EUR
    Cardkingdom / 0.99 USD 0.99 USD
    Manapool / 0.26 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") Whenever yousacrificea token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

    Jenny Flint #420 Legendary Creature — Human Detective

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Detective
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner Training

    Rules

  • "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."
  • A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
  • Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
  • The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer 0.35 USD / 0.29 USD
    Cardmarket / 0.4 EUR 0.34 EUR
    Manapool 0.38 USD / 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1counteron this creature.) Whenever yousacrificea Clue or Food, put a +1/+1counteron another target creature you control.

    Malcolm, Keen-Eyed Navigator #2 Legendary Creature — Siren Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Siren
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.
  • Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Manapool 5.47 USD / 12.3 USD
    Cardmarket / 10.54 EUR 4.96 EUR
    Cardkingdom / 17.99 USD 8.49 USD
    Tcgplayer / 9.82 USD 5.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)