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AI 🤖 Find me cards equivalent to: Jolted Awake

Closest equivalents (same colors: blue):
1. Traumatize — Mills half a library (more powerful, but similar mill effect).
2. Startled Awake — Mills 13 cards, has recursion from graveyard.
3. Mind Sculpt — Mills 7 cards from one player.
4. Glimpse the Unthinkable (if splash black) — Mills 10 for UB.


Reason: All these are blue cards that mill a significant number of cards from a player’s library, similar to Jolted Awake.

Results:

Glimpse the Unthinkable #500 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.12 USD
    Cardmarket 2.65 EUR / 2.77 EUR
    Cardkingdom 4.99 USD
    Manapool / 4.87 USD 4.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player mills ten cards.

    Jolted Awake #509 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD
    Cardmarket 0.33 EUR
    Cardkingdom 0.49 USD
    Manapool 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose up to one target artifact or creature card in your graveyard. You get (two energy counters). Then you may pay an amount of equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling (,Discardthis card: Draw a card.)

    Mind Sculpt #61 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • You can cast Mind Sculpt no matter how many cards are in the opponent’s library. If there are fewer than seven, the opponent will put all of them into their graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.38 USD
    Cardmarket 0.1 EUR / 0.87 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent mills seven cards.

    Traumatize #15 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • The player can put the cards in their graveyard in any order they choose.
  • Prices

    Seller Price
    Tcgplayer 1.56 USD / 4.61 USD
    Cardmarket 1.8 EUR / 2.62 EUR
    Cardkingdom 2.79 USD / 4.49 USD
    Manapool 1.45 USD / 4.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player mills half their library, rounded down.

    Glimpse the Unthinkable Sorcery Normal - ~$4.21

    Jolted Awake Sorcery Normal - ~$0.43

    Mind Sculpt Sorcery Normal - ~$0.33

    Traumatize Sorcery Normal - ~$3.02

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