cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Journey to Eternity

Similar cards to Journey to Eternity (black-green, graveyard, recursion, enchantment-related):
1. Whip of Erebos — Recurs creatures from graveyard temporarily.
2. Dawn of the Dead — Recursion at your upkeep, creature gains haste, then exiled.
3. Desecrated Tomb — Rewards creature recursion from graveyard with bat tokens.
4. Deathreap Ritual — Not recursion, but synergizes with creatures dying (draws).
5. Severed Strands — Sacrifice and graveyard interaction.


Reason: All are black-green or at least black, focus on graveyard, recursion, or enchantment synergy. Journey to Eternity is unique for transforming into a reanimation land, but these are close functional parallels.

Results:

Dawn of the Dead #59 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature is only exiled if it is still on the battlefield at the beginning of the end step.
  • If the creature leaves the battlefield, but returns to the battlefield before the triggered ability resolves, you won’t exile it. This is because it is treated as a different object than the one to which the ability refers.
  • Prices

    Seller Price
    Tcgplayer 1.92 USD / 27.27 USD
    Cardmarket 1.75 EUR / 11.05 EUR
    Cardkingdom 2.49 USD / 14.99 USD
    Cardsphere 1.99 USD
    Manapool 1.34 USD / 15.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

    Deathreap Ritual #250 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a creature didn't die before a turn's end step begins, Deathreap Ritual's ability doesn't trigger at all. The creature may have died before Deathreap Ritual entered the battlefield, however.
  • You draw one card when the ability resolves, not one card per creature that died during the turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

    Desecrated Tomb #230 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Bat

    Rules

  • You create one Bat token each time Desecrated Tomb’s ability triggers, no matter how many cards left your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.8 USD
    Cardmarket 0.52 EUR
    Cardkingdom 1.99 USD
    Manapool 0.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

    Severed Strands #GRN-85 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is a legal target but can't be destroyed, most likely because it has indestructible, you still gain life.
  • If the target creature is an illegal target by the time Severed Strands tries to resolve, the spell doesn't resolve. You don't gain life.
  • The amount of life gained is equal to the sacrificed creature's toughness as it last existed on the battlefield.
  • You must sacrifice exactly one creature to cast this spell; you can't cast it without sacrificing a creature, and you can't sacrifice additional creatures.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.09 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature. You gain life equal to the sacrificed creature's toughness.Destroytarget creature an opponent controls.

    Whip of Erebos #2218 Legendary Enchantment Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • At the beginning of the next end step, the creature returned to the battlefield with Whip of Erebos is exiled. This is a delayed triggered ability. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
  • If a creature returned to the battlefield with Whip of Erebos would leave the battlefield for any reason, it's exiled instead. However, if that creature is already being exiled, then the replacement effect won't apply. If the spell or ability that exiles it later returns it to the battlefield (as Chained to the Rocks might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The effects from Whip of Erebos will no longer apply to it.
  • The exiled creature is never put into the graveyard. Any abilities the creature has that trigger when it dies won't trigger.
  • Whip of Erebos grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have lifelink. , : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

    Dawn of the Dead Enchantment Normal - ~$8.71

    Deathreap Ritual Enchantment Normal

    Desecrated Tomb Artifact Normal - ~$1.03

    Severed Strands Sorcery Normal - ~$0.19

    Whip of Erebos Legendary Enchantment Artifact Normal

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...