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"Find me cards equivalent to: Kaito, Cunning Infiltrator"

Equivalent cards to Kaito, Cunning Infiltrator (mono-blue, legendary planeswalkers with similar abilities) are:
1. Tezzeret, Master of the Bridge: Mono-blue planeswalker, creates tokens and interacts with spells.
2. Jace, Cunning Castaway: Can make creatures unblockable and creates token copies of itself.
3. Teferi, Master of Time: Mono-blue, lots of draw/discard and board interaction.


Reason:
Mono-blue planeswalkers with a focus on unblockability, token creation, or card filtering. There are no exact matches, but these are thematically close.

Found Cards

4 Results

Jace, Cunning Castaway

Kaito, Cunning Infiltrator

Teferi, Master of Time

Tezzeret, Master of the Bridge

Jace, Cunning Castaway #70932 Legendary Planeswalker — Jace

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a token created by Jace's second ability becomes the target of a spell, its ability triggers and goes on the stack on top of that spell. The ability will resolve first (causing the token to be sacrificed). Unless the spell has another target, it will then be countered when it tries to resolve for having no legal targets.
  • The delayed triggered ability created by Jace's first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.
  • The tokens created by Jace's last ability don't have the legendary supertype. If another object becomes a copy of the token, that copy also won't be legendary.
  • The tokens from Jace's last ability copy exactly what is printed on Jace and nothing else. They don't copy how many counters are on him or Auras attached to him, or any non-copy effects that have changed his color or types, and so on. They'll each enter the battlefield with three loyalty counters. You can activate one loyalty ability of each of the tokens this turn.
  • You can control one legendary Jace, Cunning Castaway in addition to any number of nonlegendary copies of Jace, Cunning Castaway.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, thendiscarda card.
    −2 Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell,sacrificeit."
    −5 Create two tokens that are copies of Jace, except they're not legendary.

    Kaito, Cunning Infiltrator #44s Legendary Planeswalker — Kaito

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Kaito
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The ability of the emblem created by Kaito's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • You don't have to choose a target for Kaito's first loyalty ability. However, if you do and that target is illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't draw or discard. The loyalty counter that was added to Kaito to pay the cost of the ability will remain on Kaito, however.
  • Prices

    Seller Price
    Tcgplayer 3.65 USD
    Cardmarket 4.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, put a loyaltycounteron Kaito.
    +1 Up to one target creature you control can't be blocked this turn. Draw a card, thendiscarda card.
    −2 Create a 2/1 blue Ninja creature token.
    −9 You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."

    Teferi, Master of Time #293 Legendary Planeswalker — Teferi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An attacking creature that phases out is removed from combat.
  • Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
  • Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.
  • Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
  • If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Cardmarket / 9.11 EUR 7.36 EUR
    Tcgplayer 7.99 USD / 5.69 USD
    Manapool 9.57 USD / 15.46 USD
    Cardkingdom 11.99 USD / 16.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
    +1 Draw a card, thendiscarda card.
    −3 Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
    −10 Take two extra turns after this one.

    Tezzeret, Master of the Bridge #1701 Legendary Planeswalker — Tezzeret

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tezzeret
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Affinity can reduce only generic mana in a spell's cost. It can't reduce color requirements.
  • Affinity doesn't change the spell's mana value. It changes only how much mana you pay to cast the spell.
  • Affinity for artifacts means "This spell costs {1} less for each artifact you control."
  • If a spell has multiple instances of affinity, each applies.
  • If there are any additional costs or cost increases that would apply to a spell with affinity, apply those before applying any cost reductions.
  • In a Two-Headed Giant game, Tezzeret's first loyalty ability causes the opposing team to lose twice X life and you gain X life.
  • Tezzeret himself doesn't have affinity for artifacts.
  • The cost reduction is set before you pay any of the spell's costs. Specifically, you could lock in a discount for an artifact you control and then sacrifice that artifact to activate a mana ability.
  • Prices

    Seller Price
    Tcgplayer 23.87 USD
    Cardkingdom / 24.99 USD 29.99 USD
    Cardmarket / 20.65 EUR 19.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
    +2 Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
    −3 Return target artifact card from your graveyard to your hand.
    −8 Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.