🤖 ManaHive AI
Equivalent cards to Kamahl's Will (green instant, versatile, synergy with lands/creatures):
1. Hunter's Prowess — Green instant-like effect, though it's a sorcery, gives a creature trample and card draw.
2. Song of the Dryads — Green, affects other permanents, but is an enchantment.
3. Setessan Tactics — Green instant, fight-based removal like second mode; each of any number of target creatures can fight.
4. Insurrection and Turntimber Sower are not close (different colors or sorcery).
5. Band Together — Green instant, creatures deal damage equal to power to another creature.
No green instant is exactly equivalent to Kamahl's Will for both land animation and mass Punch, but Setessan Tactics and Band Together are closest for the fighting mode. Most land-animating effects in green are sorceries (e.g., Sylvan Awakening).
So your best equivalents in green instant for the removal mode:
- Kamahl's Will
- Setessan Tactics
- Band Together
No true green instant substitutes for the land-into-creatures effect.
8 Results
Band Together
Hunter's Prowess
Insurrection
Kamahl's Will
Setessan Tactics
Song of the Dryads
Sylvan Awakening
Turntimber Sower
Band Together #132 Instant
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| Rarity: | Common |
| Converted Cost: | 3 |
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Up to two target creatures you control each deal damage equal to their power to another target creature.Hunter's Prowess #192 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."Insurrection #31 Sorcery
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| Rarity: | Mythic |
| Converted Cost: | 8 |
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.Kamahl's Will #680 Instant
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| Rarity: | Rare |
| Converted Cost: | 4 |
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Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.Setessan Tactics #140 Instant
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Strive — This spell costsSong of the Dryads #2027 Enchantment — Aura
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Enchant permanent Enchanted permanent is a colorless Forest land.Sylvan Awakening #183s Sorcery
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| Rarity: | Rare |
| Converted Cost: | 3 |
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Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.Turntimber Sower #211 Creature — Elf Druid
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 3/3 |
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| Layout: | Normal |
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