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"Find me cards equivalent to: Kessig Wolf Run"

Cards equivalent to Kessig Wolf Run (Lands, colorless, pump+trample ability in red/green):
1. Skarrg, the Rage Pits
Type: Land
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
2. Raging Ravine
Type: Land
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with Whenever this creature attacks, put a +1/+1 counter on it. It’s still a land.
3. Skarrgan Hellkite (not a land, but RG-based X pump effect via Adapt mechanic).


Reason: These lands offer similar utility—colorless mana and a activated pump/trample (usually in red/green). Kessig Wolf Run is on this list for reference.

Found Cards

4 Results

Kessig Wolf Run

Raging Ravine

Skarrg, the Rage Pits

Skarrgan Hellkite

Kessig Wolf Run #355 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 13.9 EUR / 15.8 EUR
    Cardkingdom / 17.99 USD 18.99 USD
    Tcgplayer 14.01 USD / 15.89 USD
    Manapool / 16.43 USD 15.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature gets +X/+0 and gains trample until end of turn.

    Raging Ravine #160 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They’ll have no effect until it becomes a creature again. (In other words, the land continues to rage, but to no effect.)
  • If Raging Ravine’s last ability is activated multiple times in a turn, it will get that many instances of the granted triggered ability. For example, if you activate Raging Ravine’s last ability twice and then attack with it, you’ll put a +1/+1 counter on it twice.
  • If this land becomes a creature but you haven’t controlled it continuously since your most recent turn began, you won’t be able to activate its mana ability or attack with it that turn.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1counteron it." It's still a land.

    Skarrg, the Rage Pits #127 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.34 USD
    Cardmarket 1.16 EUR / 0.5 EUR
    Cardkingdom 2.29 USD
    Tcgplayer 1.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature gets +1/+1 and gains trample until end of turn.

    Skarrgan Hellkite #233 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Riot

    Rules

  • If Skarrgan Hellkite's ability has two targets and one becomes illegal, the remaining target is dealt 1 damage, not 2.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Once Skarrgan Hellkite's ability has been activated, it resolves even if all +1/+1 counters are removed from it or if Skarrgan Hellkite leaves the battlefield.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • You divide the damage as you activate Skarrgan Hellkite's ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have Skarrgan Hellkite deal 2 damage to a single target, or deal 1 damage to each of two targets.
  • Prices

    Seller Price
    Cardmarket 0.28 EUR
    Cardkingdom 0.99 USD
    Manapool 0.15 USD
    Tcgplayer 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Riot (This creature enters with your choice of a +1/+1counteror haste.) Flying : This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1counteron it.