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"Find me cards equivalent to: Knowledge Exploitation"

Equivalent cards to Knowledge Exploitation (blue, Rogue- and sorcery-related, lets you cast opponent’s spells for free):
1. Blatant Thievery (U, sorcery, steals permanents from opponents)
2. Bribery (U, sorcery, lets you search opponent’s library for a creature to put onto the battlefield)
3. Spellweaver Volute (U enchantment, lets you cast instants from opponent's graveyard)
4. Talent of the Telepath (U, sorcery, mills and lets you cast opponent’s instants/sorceries)
5. Mind's Dilation (U, enchantment, lets you cast spells from top of opponent’s library)

All share blue color and allow casting or controlling opponent’s spells, but only Knowledge Exploitation cares about Rogues and has prowl.

Found Cards

6 Results

Blatant Thievery

Bribery

Knowledge Exploitation

Mind's Dilation

Spellweaver Volute

Talent of the Telepath

Blatant Thievery #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent.
  • You gain control of only one permanent from each player.
  • Prices

    Seller Price
    Tcgplayer 3.44 USD / 39.75 USD
    Cardkingdom / 69.99 USD 4.49 USD
    Manapool 2.28 USD / 45.84 USD
    Cardmarket / 18.1 EUR 2.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of target permanent that player controls.

    Bribery #10 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
  • You put the creature onto the battlefield, so you control it and any "enters" abilities it has.
  • Prices

    Seller Price
    Tcgplayer / 5.52 USD 3.33 USD
    Cardkingdom 5.99 USD / 5.99 USD
    Cardmarket / 4.02 EUR 3.46 EUR
    Manapool 3.04 USD / 3.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

    Knowledge Exploitation #38 Kindred Sorcery — Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Kindred
  • Sorcery
  • SubTypes:
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowl

    Rules

  • If you can't find an instant or sorcery card that can be legally cast, or choose not to find one, skip that part of the effect. Then the opponent shuffles their library.
  • You cast the instant or sorcery card as part of the resolution of this spell. It's cast from your opponent's library, not your hand. You choose modes, pay additional costs, choose targets, etc. for the spell as normal when casting it. Any X in the mana cost will be 0. Alternative costs can't be paid.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Cardmarket / 12.98 EUR 3.61 EUR
    Cardkingdom 7.49 USD / 37.99 USD
    Manapool / 18.75 USD 3.91 USD
    Tcgplayer 7.92 USD / 31.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

    Mind's Dilation #344 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs, such as escalate costs. If the card has any mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery card this way, it goes to its owner's graveyard as normal. It doesn't return to exile.
  • If you cast the card this way, it will resolve before the spell that caused Mind's Dilation's ability to trigger.
  • If you cast the exiled card, you do so as part of the resolution of Mind's Dilation's ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • If you don't cast the card, perhaps because you choose not to or because it's a land card, it remains exiled.
  • Prices

    Seller Price
    Tcgplayer 1.15 USD
    Cardmarket 2.06 EUR
    Cardkingdom 1.49 USD
    Manapool 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

    Spellweaver Volute #59 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted card changes zones (due to being cast with flashback, or being exiled with Cremate, for example), Spellweaver Volute "falls off" and is put into its owner's graveyard as a state-based action.
  • Say Spellweaver Volute's ability triggers, then Spellweaver Volute leaves the battlefield in response. Then the instant card that was enchanted is removed from the graveyard in response. When the Volute's ability resolves, it will check its last existence on the battlefield and identify the "enchanted card" as that instant card, so the card is copied and controller of the triggered ability may cast it.
  • Say Spellweaver Volute's ability triggers, then the enchanted instant card is exiled in response. Spellweaver Volute, which is now enchanting nothing, is put into its owner's graveyard as a state-based action. When the Volute's ability resolves, it will check its last existence on the battlefield and identify the "enchanted card" as "nothing," so no copy is created.
  • The Aura will be on the battlefield attached to a card in a different zone. The Aura won't be in the graveyard. The enchanted card won't be on the battlefield.
  • This Aura targets, and enchants, an instant card in a graveyard. This is the first Aura that enchants something that's neither a permanent nor a player.
  • When you cast a sorcery spell, Spellweaver Volute's ability triggers. It will make a copy of the enchanted card. The copy will exist in the graveyard. You'll have the option to cast the copy. If you don't, the copy remains in the graveyard and ceases to exist the next time state-based actions are checked. If you do cast the copy, the copy is cast from the graveyard. After you finish casting it, the enchanted card is exiled and you must choose a new instant card in a graveyard to attach Spellweaver Volute to. If you can't, Spellweaver Volute remains on the battlefield attached to nothing and is then put into the graveyard the next time state-based actions are checked.
  • Prices

    Seller Price
    Tcgplayer / 10.71 USD 1.19 USD
    Cardkingdom 9.99 USD
    Cardmarket 0.66 EUR / 2.54 EUR
    Manapool / 4.24 USD 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.

    Talent of the Telepath #78 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
  • If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • The cards will be put into their owner’s graveyard after they resolve, not yours.
  • You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • Prices

    Seller Price
    Tcgplayer / 1.97 USD 0.67 USD
    Cardkingdom 0.99 USD / 2.49 USD
    Cardmarket / 1.37 EUR 0.58 EUR
    Manapool / 1.32 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.