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"Find me cards equivalent to: Kodama of the Center Tree"

Equivalent green legendary Spirit creatures (or with similar mechanical/spirit synergy) include:

  • Kodama of the Center Tree (the card you searched for)
  • Kodama of the North Tree (Green, Legendary Creature — Spirit, similar name, but hexproof/untargetable theme)
  • Kodama of the East Tree (Green, Legendary Creature — Spirit, has an ability that creates extra permanents, strong synergy in green decks)
  • Kodama of the West Tree (Green, Legendary Creature — Spirit, has a landfall/equipment synergy)
  • Kiyomaro, First to Stand (White, but not green, so not included)
  • Shigeki, Jukai Visionary (Green, Legendary Creature — Snake Druid, with graveyard recursion, not a Spirit, but green synergy)

Note: There are no other green legendary creature — Spirit cards that do exactly what Kodama of the Center Tree does, but the other Kodamas are closest by name, color, and spirit type.
Reason: Green has a few legendary Spirits, almost all named Kodama. None have variable P/T or Soulshift exactly like Kodama of the Center Tree.

Found Cards

6 Results

Kiyomaro, First to Stand

Kodama of the Center Tree

Kodama of the East Tree

Kodama of the North Tree

Kodama of the West Tree

Shigeki, Jukai Visionary

Kiyomaro, First to Stand #18 Legendary Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: */*
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have seven or more cards in hand when Kiyomaro's triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
  • Kiyomaro's power and toughness don't affect whether it has vigilance or the life-gain ability.
  • Losing vigilance after attackers are declared doesn't cause Kiyomaro to tap.
  • Prices

    Seller Price
    Manapool / 0.65 USD 0.3 USD
    Tcgplayer 0.48 USD / 0.97 USD
    Cardkingdom 1.29 USD / 3.49 USD
    Cardmarket 0.41 EUR / 2.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kiyomaro's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

    Kodama of the Center Tree #131 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kodama of the Center Tree can return itself to its owner’s hand if you control five or more Spirits when it is put into a graveyard from the battlefield.
  • Soulshift is a leaves the battlefield trigger, so the gamestate is referenced immediately before the Soulshift trigger to determine the value of X. Soulshift X includes Kodama of the Center Tree. So, X is always at least 1.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 5.12 USD
    Manapool 0.25 USD / 8.32 USD
    Cardkingdom 0.99 USD / 6.99 USD
    Cardmarket / 4.07 EUR 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)

    Kodama of the East Tree #582 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner Reach

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If a permanent or a permanent card in your hand has {X} in its mana cost, {X} is considered to be 0.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Manapool / 7.1 USD 7.1 USD
    Cardkingdom 7.99 USD
    Tcgplayer 9.98 USD
    Cardmarket 3.6 EUR / 7 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

    Kodama of the North Tree #222 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Shroud Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 3.34 EUR 0.4 EUR
    Cardkingdom / 3.99 USD 0.79 USD
    Tcgplayer / 3.25 USD 0.81 USD
    Manapool 0.38 USD / 4.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Shroud (This creature can't be the target of spells or abilities.)

    Kodama of the West Tree #199 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach

    Rules

  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
  • An Aura controlled by an opponent does not cause a creature you control to be modified.
  • Prices

    Seller Price
    Manapool / 21.66 USD 16.02 USD
    Cardkingdom / 29.99 USD 27.99 USD
    Tcgplayer / 21.63 USD 20.26 USD
    Cardmarket / 13.57 EUR 14.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, thenshuffle

    Shigeki, Jukai Visionary #206 Legendary Enchantment Creature — Snake Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Snake
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Discarding the card is part of the cost to activate a channel ability.
  • If a channel ability requires a target, you may not activate it without a target just to discard the card.
  • Prices

    Seller Price
    Manapool / 0.52 USD 0.22 USD
    Tcgplayer / 0.38 USD 0.44 USD
    Cardkingdom 0.59 USD / 0.79 USD
    Cardmarket / 0.5 EUR 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — ,Discardthis card: Return X target nonlegendary cards from your graveyard to your hand.