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"Find me cards equivalent to: Konda, Lord of Eiganjo"

Equivalent cards to Konda, Lord of Eiganjo (white, legendary, similar abilities):
1. Avacyn, Angel of Hope – Legendary, vigilance, indestructible.
2. Odric, Lunarch Marshal – Legendary, white, grants vigilance.
3. Eight-and-a-Half-Tails – Legendary, white samurai with protection effects (not indestructible).
4. Kiyomaro, First to Stand – Legendary Samurai, white.


Reason: Few legendary white creatures match all three abilities directly; Avacyn, Angel of Hope is the closest for indestructible and vigilance. There are extremely few legendary white creatures with bushido.

Found Cards

5 Results

Avacyn, Angel of Hope

Eight-and-a-Half-Tails

Kiyomaro, First to Stand

Konda, Lord of Eiganjo

Odric, Lunarch Marshal

Avacyn, Angel of Hope #2 Legendary Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Indestructible Vigilance

    Rules

  • A planeswalker with indestructible still loses loyalty as it's dealt damage. It is put into its owner's graveyard if its loyalty becomes 0.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Avacyn leaves the battlefield during that turn.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, indestructible Other permanents you control have indestructible.

    Eight-and-a-Half-Tails #8 Legendary Creature — Fox Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Fox
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent spell that becomes white this way will enter the battlefield and continue to be white until end of turn.
  • Prices

    Seller Price
    Manapool 0.73 USD / 15.93 USD
    Cardkingdom 1.49 USD / 34.99 USD
    Tcgplayer 1.24 USD / 31.58 USD
    Cardmarket / 15.22 EUR 0.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn.

    Kiyomaro, First to Stand #18 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have seven or more cards in hand when Kiyomaro's triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
  • Kiyomaro's power and toughness don't affect whether it has vigilance or the life-gain ability.
  • Losing vigilance after attackers are declared doesn't cause Kiyomaro to tap.
  • Prices

    Seller Price
    Manapool / 0.65 USD 0.3 USD
    Tcgplayer 0.48 USD / 0.97 USD
    Cardkingdom 1.29 USD / 3.49 USD
    Cardmarket 0.41 EUR / 2.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kiyomaro's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

    Konda, Lord of Eiganjo #30 Legendary Creature — Human Samurai

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bushido Indestructible Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 38.99 USD 5.87 USD
    Manapool 4.42 USD / 22.59 USD
    Cardmarket 2.4 EUR / 14.3 EUR
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

    Odric, Lunarch Marshal #31 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price
    Cardmarket 0.38 EUR / 2.12 EUR
    Cardkingdom 1.29 USD / 1.99 USD
    Manapool / 1.38 USD 0.5 USD
    Tcgplayer / 4.67 USD 0.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.