Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Krark's Other Thumb"

No direct equivalents to Krark's Other Thumb exist as a Legendary Artifact with exactly that effect. Krark's Other Thumb itself is not legendary, so no legendary artifacts exactly match your query. The closest functional equivalents are:

  • Krark's Other Thumb — (Artifact, colorless, not legendary): Same effect.
  • Barbarian Class — (Enchantment, red): Level 2 grants a similar reroll effect but not artifact or legendary.


Reason:
No card matches your search attributes exactly—“Krark’s Other Thumb” is not legendary, and the effect is highly unique.

Found Cards

2 Results

Barbarian Class

Krark's Other Thumb

Barbarian Class #131 Enchantment — Class

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.31 USD
    Cardmarket 0.25 EUR / 0.38 EUR
    Cardkingdom / 1.49 USD 0.69 USD
    Tcgplayer / 0.54 USD 0.38 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. : Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. : Level 3 Creatures you control have haste.

    Krark's Other Thumb #151 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.
  • If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
  • Krark’s Other Thumb applies to rerolls as well.
  • Krark’s Other Thumb works with any die you’re instructed or allowed to roll.
  • The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.
  • Prices

    Seller Price
    Tcgplayer / 12.96 USD 0.36 USD
    Cardmarket / 6.96 EUR 0.27 EUR
    Cardkingdom 0.35 USD / 13.99 USD
    Manapool 0.26 USD / 12.52 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would roll a die, instead roll two of those dice and ignore one of those results.