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AI 🤖 Find me cards equivalent to: Kulrath Knight

Equivalent cards to Kulrath Knight (Black/Red, with a counter or blocking restriction theme):

  • Toxic Deluge (Black, restricts creatures via -X/-X but different approach)
  • Archetype of Finality (Black, gives creatures deathtouch and strips it from others)
  • Sightless Brawler (Red, restricts blocking in a different way)

True direct equivalents are rare, but No-blocking while creatures have counters is very unique to Kulrath Knight in Rakdos colors!

Results:

Archetype of Finality #58 Enchantment Creature — Gorgon

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: 2/3
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Gorgon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Prices

    Seller Price
    Tcgplayer 0.88 USD / 8.6 USD
    Cardmarket 0.82 EUR / 3.12 EUR
    Cardkingdom 1.79 USD / 9.99 USD
    Cardsphere 0.86 USD
    Manapool 0.56 USD / 5.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

    Kulrath Knight #190 Creature — Elemental Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Wither

    Rules

  • This checks your opponents’ creatures for any kind of counters, not just -1/-1 counters.
  • Prices

    Seller Price
    Tcgplayer 0.97 USD / 9.75 USD
    Cardmarket 0.72 EUR / 1.41 EUR
    Cardkingdom 9.99 USD
    Cardsphere 0.93 USD
    Manapool 0.8 USD / 2.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block.

    Sightless Brawler #24 Enchantment Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Although Sightless Brawler or the creature it enchants can't attack alone, other attacking creatures don't have to attack the same player or planeswalker. For example, Sightless Brawler could attack an opponent and another creature could attack a planeswalker that opponent controls.
  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a creature that can't attack alone also must attack if able, its controller must attack with it and another creature if able.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature.
  • If you control more than one creature that can't attack alone, they can both attack together, even if no other creatures attack.
  • In a Two-Headed Giant game (or in another format using the shared team turns option), Sightless Brawler (or the creature it enchants) can attack with a creature controlled by your teammate, even if no other creatures you control attack.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Sightless Brawler or the creature it enchants can be declared as an attacker only if another creature is declared as an attacker at the same time.
  • Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • You still control the Aura, even if it's enchanting a creature controlled by another player.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.24 USD
    Cardmarket 0.06 EUR / 0.24 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.

    Toxic Deluge #1860 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures on the battlefield when Toxic Deluge resolves are affected. Ones that enter the battlefield or become creatures later in the turn are not.
  • If you cast Toxic Deluge without paying its mana cost, you'll still choose a value for X and pay X life. This is because it doesn't have {X} in its mana cost.
  • Prices

    Seller Price
    Tcgplayer 22.25 USD
    Cardmarket 18.77 EUR / 19.84 EUR
    Cardsphere 18.8 USD
    Manapool 23.95 USD / 27.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

    Archetype of Finality Enchantment Creature — Gorgon Normal - ~$3.55

    Kulrath Knight Creature — Elemental Knight Normal - ~$3.39

    Sightless Brawler Enchantment Creature — Human Warrior Normal - ~$0.23

    Toxic Deluge Sorcery Normal - ~$21.78

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