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"Find me cards equivalent to: Lady of Laughter"

Equivalent cards to Lady of Laughter (Creature, White, Flying, draws card on condition):
1. Mentor of the Meek – Draws a card when a small creature enters under your control.
2. Welcoming Vampire – Card draw on a non-token, small creature entering, once per turn.
3. Bygone Bishop – Investigate (clue/token draw) on non-token creature entering.
4. Rumor Gatherer – Scry on creature entering; draw if it’s the second trigger.
5. Keeper of Fables – Not white, but green; draws cards on creatures dealing damage.

All are white, focus on drawing cards for creatures entering or similar triggers. No exact Celebration mechanic, but closest equivalents for white.

Found Cards

6 Results

Bygone Bishop

Keeper of Fables

Lady of Laughter

Mentor of the Meek

Rumor Gatherer

Welcoming Vampire

Bygone Bishop #18 Creature — Spirit Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Investigate

    Rules

  • Casting a spell for an alternative cost, such as a madness cost, doesn't change its mana value. For example, casting Twins of Maurer Estate (a card with mana cost {4}{B} and madness cost {2}{B}) for its madness cost will not cause Bygone Bishop's ability to trigger.
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")

    Keeper of Fables #407 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because creatures with first strike deal combat damage before creatures without first strike, Keeper of Fables's ability can trigger twice during one combat if your creatures deal combat damage to one player at different times.
  • If non-Human creatures you control deal combat damage to two or more players at the same time, Keeper of Fables's ability triggers for each of those players.
  • Keeper of Fables's ability triggers even if it's dealt lethal damage at the same time that non-Humans you control deal combat damage to a player.
  • Prices

    Seller Price
    Manapool 0.25 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.27 USD
    Cardmarket 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

    Lady of Laughter #309 Creature — Faerie Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
  • Each celebration ability has a different effect.
  • Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
  • Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
  • The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.28 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket 0.19 EUR / 0.66 EUR
    Tcgplayer 0.3 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.

    Mentor of the Meek #81 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek’s ability will trigger.
  • Mentor of the Meek’s ability checks the power of the other creature only as it enters. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters won’t cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR
    Cardkingdom 0.59 USD
    Tcgplayer 0.36 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Rumor Gatherer #29 Creature — Elf Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.03 USD / 0.65 USD
    Cardkingdom / 1.99 USD 1.49 USD
    Tcgplayer / 0.63 USD 0.4 USD
    Cardmarket 0.27 EUR / 0.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

    Welcoming Vampire #140 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If creatures enter the battlefield with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creatures on the battlefield, those effects apply when checking to see if Welcoming Vampire's ability will trigger.
  • Welcoming Vampire's ability checks the power of the other creatures only as they enter the battlefield. If one of those creatures has power 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing a creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
  • Prices

    Seller Price
    Manapool 2.18 USD
    Cardmarket 2.42 EUR / 1.57 EUR
    Tcgplayer 2.95 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.