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"Find me cards equivalent to: Lagorin, Soul of Alacria"

Cards similar to Lagorin, Soul of Alacria (a blue-white legendary creature that copies the first instant/sorcery you cast each turn):
1. Naru Meha, Master Wizard – Blue; copies an instant or sorcery you control and has flash.
2. Zada, Hedron Grinder – Red; copies instant/sorcery targeting only one creature for each creature you control, but not just once per turn.
3. Doublecaster Mage – Red; copies an instant or sorcery when it enters the battlefield.
4. Echo Mage – Blue; can copy spells with level up.

Closest blue-white (Azorius) equivalents:

  • Talrand, Sky Summoner (Blue): Generates value from casting instants/sorceries, but not copying.
  • Radiant Performer (White): Copies spells in a situational way (not a staple, but has copy effect).


Reason:
True direct equivalents in blue-white are rare; blue excels at spell copying while white rarely does. Naru Meha, Master Wizard (mono-blue) is closest in function.

Found Cards

6 Results

Echo Mage

Lagorin, Soul of Alacria

Naru Meha, Master Wizard

Radiant Performer

Talrand, Sky Summoner

Zada, Hedron Grinder

Echo Mage #C13-43 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Leveler
    Rank:
    Saltiness:

    Abilities/Keywords

    Level Up

    Rules

  • A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • Each copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Echo Mage’s last two activated abilities can target (and copy) any instant or sorcery spell, not just one with targets. It doesn’t matter who controls it.
  • Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • If a copy says that it affects “you,” it affects the controller of that copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of that copy’s controller, not an opponent of the original spell’s controller.
  • If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • If the spell the ability copies has an X whose value was determined as it was cast (like Earthquake does), each copy has the same value of X as the original spell.
  • If the spell the ability copies is modal (that is, it says “Choose one —” or the like), each copy will have the same mode as the original spell. You can’t choose a different one.
  • If you activate Echo Mage’s last ability to copy a spell twice, you may choose new targets for each copy independently. They don’t have to have the same targets as one another. Be sure to specify which of the copies will resolve first.
  • The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • When either ability resolves, it creates a copy (or two) of a spell. The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger. Each copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities. Each copy resolves before the original spell does.
  • You can’t choose to pay any additional costs for a copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for each copy too.
  • Prices

    Seller Price
    Tcgplayer 1.08 USD
    Manapool 1.23 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Level up (: Put a levelcounteron this. Level up only as a sorcery.) LEVEL 2-3 2/4 , : Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 , : Copy target instant or sorcery spell twice. You may choose new targets for the copies.

    Lagorin, Soul of Alacria #211 Legendary Creature — Beast Mount

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Mount
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Saddle

    Rules

  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
  • Creatures with saddle can attack or block as normal even if they aren’t saddled.
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
  • You may activate a permanent’s saddle ability even if that permanent is already saddled.
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 0.15 USD 0.11 USD
    Cardmarket / 0.21 EUR 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Lagorin attacks while saddled, put a +1/+1counteron each of up to two target Mounts and/or Vehicles. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    Naru Meha, Master Wizard #59s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.
  • If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can't be changed (although the targets receiving that damage still can).
  • If the spell that's copied has an X whose value was determined as it was cast (like Jaya's Immolating Inferno does), the copy will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
  • Naru's triggered ability can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Cardmarket 3.68 EUR
    Manapool 4.74 USD
    Cardkingdom 7.49 USD
    Tcgplayer 7.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

    Radiant Performer #90102 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • Each copy you create will cause your magecraft abilities to trigger.
  • You can choose a spell or ability with multiple targets as long as all of those targets are the same permanent or player.
  • You control all the copies, and you'll choose which copy targets which permanent or player. For example, if the original spell says, "Destroy target creature," you'll ultimately choose the order in which each creature targeted by a copy is destroyed. Remember that the original spell or ability will resolve after all of the copies.
  • You copy the spell or ability for every permanent or player it could target. That is, you don't choose either permanents or players and then make copies based on that.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.

    Talrand, Sky Summoner #318 Legendary Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 8.99 USD
    Tcgplayer / 9.92 USD 0.74 USD
    Manapool / 6.07 USD 0.51 USD
    Cardmarket 0.42 EUR / 7.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

    Zada, Hedron Grinder #162 Legendary Creature — Goblin Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any creature you control that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Zada's ability.
  • If the spell that's copied has an X whose value was determined as it was cast (like Rolling Thunder does), the copies have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.
  • If you cast an instant or sorcery spell that has multiple targets, but it's targeting only Zada with all of them, Zada's ability will trigger. The copies will similarly each be targeting only one of your other creatures. You can't change any of the copy's targets to other creatures.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copies that the ability creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Zada's ability itself) won't trigger.
  • You control all the copies. You choose the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.
  • Zada's ability triggers whenever you cast an instant or sorcery spell that targets only Zada and no other object or player.
  • Prices

    Seller Price
    Tcgplayer / 0.4 USD 0.43 USD
    Cardkingdom 0.49 USD / 0.99 USD
    Cardmarket / 0.84 EUR 0.19 EUR
    Manapool / 0.41 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.