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"Find me cards equivalent to: Last Light of Durin's Day"

Here are equivalent cards to Last Light of Durin's Day in terms of being red enchantments with similar land/dragon/mountain interactions and/or quest-like mechanics:
1. Dragon Tempest
Type: Enchantment
Color: R
Text: Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Reason: Synergizes with Dragons and triggers upon their arrival.
2. Crucible of Fire
Type: Enchantment
Color: R
Text: Dragon creatures you control get +3/+3.

Reason: Dragon-focused red enchantment.
3. Valakut Exploration
Type: Enchantment
Color: R
Text: Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then it deals that much damage to each opponent.

Reason: Landfall (mountain) based red enchantment.

Note: No direct equivalents for the quest-counter plus dragon tutor effect exist in mono-red, but the above are the closest thematic equivalents. All cards listed are red enchantments and provide either landfall, mountain, or Dragon synergy.

Found Cards

4 Results

Crucible of Fire

Dragon Tempest

Last Light of Durin's Day

Valakut Exploration

Crucible of Fire #129 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.76 EUR
    Tcgplayer 0.38 USD
    Cardkingdom 0.69 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dragon creatures you control get +3/+3.

    Dragon Tempest #94 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Dragon entering the battlefield causes Dragon Tempest’s second ability to trigger but leaves the battlefield before that ability resolves, that Dragon still deals damage.
  • The amount of damage dealt by the Dragon that entered the battlefield is based on the number of Dragons you control when the ability resolves.
  • The two abilities aren’t mutually exclusive. If a Dragon with flying (which is most of them) enters the battlefield under your control, both abilities will trigger.
  • Prices

    Seller Price
    Tcgplayer 3.54 USD
    Cardmarket 2.81 EUR
    Manapool 2.29 USD
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

    Last Light of Durin's Day #103 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Only a Dragon permanent card can be put onto the battlefield this way.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket 0.06 EUR / 0.26 EUR
    Tcgplayer / 0.35 USD 0.4 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Mountain you control enters, put a questcounteron this enchantment. If it has six or more quest counters on it,sacrificeit. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way,shuffle Mountaincycling (,Discardthis card: Search your library for a Mountain card, reveal it, put it into your hand, thenshuffle)

    Valakut Exploration #175 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won't trigger, and the cards won't be put into their owner's graveyard.
  • If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can't play it again.
  • If you play the card in response to the end step triggered ability, that card won't be put into your graveyard and won't be counted when determining how much damage to deal.
  • In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner's graveyard.
  • You must follow the normal timing permissions and restrictions for the exiled card. If it's a land, you can't play it unless you have land plays available.
  • You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool 2.62 USD / 3.55 USD
    Tcgplayer 3.9 USD / 4.78 USD
    Cardkingdom 4.99 USD / 5.99 USD
    Cardmarket 3.79 EUR / 4.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.