cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Leyline of Singularity"

Cards equivalent to Leyline of Singularity (Enchantment, Blue, unique/legendary effect):
1. Leyline of Anticipation (Enchantment, Blue): Lets you cast spells as though they had flash; shares Leyline and color, but effect is different.
2. Leyline of Knowledge (if printed, hypothetical, but not a real MTG card as of June 2024).
3. Sakashima's Will (Blue, affecting legendary status, but is an instant, not enchantment).
4. Mirror Gallery (Artifact, lets you have multiple legendary permanents, opposite but related to legendary rule).

Closest are other Blue Leylines, but none do exactly what Leyline of Singularity does. The original is unique for making all nonlands legendary and being a Blue enchantment with the Leyline ability.

Found Cards

4 Results

Leyline of Anticipation

Leyline of Singularity

Mirror Gallery

Sakashima's Will

Leyline of Anticipation #23 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Cardmarket 2.83 EUR
    Manapool 10.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

    Leyline of Singularity #29 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Adding a supertype doesn't overwrite other supertypes. Each nonland permanent will be legendary in addition to its other supertypes.
  • If the game starts with more than one Leyline of Singularity under a single player's control, all but one of them will be put into their owners' graveyards right after the upkeep of the first turn starts. If the game started with multiple copies of any other Leylines under a single player's control, that player will also put all but one of them into their graveyard at that time.
  • The "legend rule" says that if a player controls two or more legendary permanents with the same name, that player chooses one of them and the rest are put into their owners' graveyards. Notably, if you control Leyline of Singularity and two or more creature tokens with the same name, only one of the tokens will be allowed to remain on the battlefield.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Cardmarket 1.15 EUR / 7.95 EUR
    Manapool / 13.8 USD 3.06 USD
    Cardkingdom / 37.99 USD 4.49 USD
    Tcgplayer 5.45 USD / 26.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.

    Mirror Gallery #154 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mirror Gallery removes the “Legend rule” while it’s on the battlefield. If all Mirror Galleries leave the battlefield, the “Legend rule” will apply the next time state-based actions are performed.
  • Prices

    Seller Price
    Tcgplayer 9.78 USD / 34.56 USD
    Cardmarket 4.37 EUR / 21.12 EUR
    Manapool 4.09 USD / 28.82 USD
    Cardkingdom / 34.99 USD 10.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The "legend rule" doesn't apply.

    Sakashima's Will #91 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Choosing a token won't cause other nontoken creatures you control to become tokens. If you choose a nontoken creature, other creature tokens you control won't stop being tokens.
  • Even though the card is named after a specific character, controlling any commander will satisfy its condition.
  • If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
  • Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
  • Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
  • Sakashima's Will copies the printed values of the chosen creature. It won't copy any counters on that creature or any effects that have changed its power, toughness, types, color, and so on. Notably, it won't copy effects that made the chosen creature become a creature if it isn't normally a creature. For example, if you choose a land that's become a creature, all your other creatures will become noncreature lands until end of turn.
  • The commander you control doesn't have to be your commander.
  • The second mode doesn't target any creature. You choose the creature that will be copied as Sakashima's Will resolves. If you chose both modes, the creature you gained control of because of the first mode can be chosen for your other creatures to copy.
  • There's no extra bonus if you control more than one commander.
  • Prices

    Seller Price
    Manapool / 0.45 USD 0.31 USD
    Cardmarket / 0.51 EUR 0.35 EUR
    Tcgplayer 0.37 USD / 0.46 USD
    Cardkingdom 0.49 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.