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"Find me cards equivalent to: Lighthouse Chronologist"

Equivalent cards to Lighthouse Chronologist (Mono-Blue, Creature — Human Wizard, extra turn effect):
1. Magus of the Future — Human Wizard, lets you play with the top card of your library revealed and play it (value, but not extra turns).
2. Empress Galina — Human Wizard, can steal legendary permanents (not extra turns, but unique blue control).
3. Arcanis the Omnipotent — Human Wizard, taps to draw three cards (not extra turns, great blue wizard).
4. Sage of Hours — Mono-Blue Human Wizard, can remove +1/+1 counters for extra turns (closest mechanical equivalent in mono-blue wizards).

Summary: Closest to Lighthouse Chronologist is Sage of Hours — both mono-blue Human Wizards with extra turn abilities.

Found Cards

5 Results

Arcanis the Omnipotent

Empress Galina

Lighthouse Chronologist

Magus of the Future

Sage of Hours

Arcanis the Omnipotent #741 Legendary Creature — Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Arcanis's last ability can be activated only while it's on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw three cards. : Return Arcanis to its owner's hand.

    Empress Galina #9998 Legendary Creature — Merfolk Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 16.56 USD / 16.96 USD
    Cardkingdom / 17.99 USD 18.99 USD
    Cardmarket 12.44 EUR / 13.07 EUR
    Manapool 14.57 USD / 13.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Gain control of target legendary permanent. (This effect lasts indefinitely.)

    Lighthouse Chronologist #75 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Leveler
    Rank:
    Saltiness:

    Abilities/Keywords

    Level Up

    Rules

  • A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • In a four-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, opponent A’s turn, [your turn], opponent B’s turn, [your turn], opponent C’s turn, [your turn], your turn, opponent A’s turn, and so on. The same principle applies to a multiplayer game with a different number of players.
  • In a multiplayer game, if multiple players each control a level 7 Lighthouse Chronologist, extra turns may sometimes be created faster than they can be taken. Keep track of them carefully. If multiple Chronologist’s abilities trigger during the same turn, the player whose turn would show up sooner in the natural turn order will get the first extra turn. For example, say Players B and C each control a level 7 Lighthouse Chronologist. Player A takes a turn. The game will proceed like this (with extra turns in brackets): Player A’s current turn, [Player B’s turn], [Player C’s turn], [Player B’s turn], [Player C’s turn], and so on. Because Players B and C will each add another extra turn after the other player’s extra turn, Player A will not take another turn as long as both level 7 Lighthouse Chronologists remain on the battlefield.
  • In a two-player game, if you and your opponent each control a level 7 Lighthouse Chronologist, they’ll essentially cancel each other out and you’ll alternate turns. Since all the turns you’d be taking are extra turns created by these abilities, make sure you know whose normal turn is supposed to be next in case one or both of the Lighthouse Chronologists leaves the battlefield.
  • In a two-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, and so on.
  • The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • The effects of multiple level 7 Lighthouse Chronologists are cumulative. If you control two of them in a two-player game, you’ll take three turns for each turn your opponent takes.
  • Prices

    Seller Price
    Cardkingdom / 74.99 USD 18.99 USD
    Tcgplayer 23.62 USD / 62.49 USD
    Manapool 16.05 USD / 30.4 USD
    Cardmarket / 21.87 EUR 8.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Level up (: Put a levelcounteron this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.

    Magus of the Future #75 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you don't reveal the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell; and if you play a land from the top of your library, you can't look at the next card until you're done handling any replacement effects that modify how that land enters the battlefield (such as that of Vesuva).
  • Magus of the Future doesn't change when you can play lands. You can do so only during your main phase when you have priority and the stack is empty.
  • Playing a land from the top of your library counts as your land play for the turn. Once you play a land during your turn, you won't be able to play an additional land from the top of your library unless another effect (such as that of Azusa, Lost but Seeking) allows you to.
  • The top card of your library is still in your library and not in your hand. You can't discard or suspend cards from the top of your library, for example.
  • You must follow the normal timing permissions and restrictions of the spells you cast from your library.
  • You still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Cardmarket / 0.56 EUR 0.19 EUR
    Tcgplayer / 0.72 USD 0.36 USD
    Manapool 0.15 USD / 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

    Sage of Hours #50 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
  • Prices

    Seller Price
    Cardkingdom / 59.99 USD 9.99 USD
    Manapool 10.46 USD / 46.54 USD
    Tcgplayer 11.56 USD / 53.18 USD
    Cardmarket 9.77 EUR / 22.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1counteron it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.