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AI 🤖 Find me cards equivalent to: Lightmine Field

Equivalent white cards to Lightmine Field (damage-based combat punishment):
1. Ghostly Prison – Taxes attackers instead of damaging, but same control idea.
2. Windborn Muse – Similar to Ghostly Prison, but as a creature.
3. Norn's Annex – Forces attackers to pay life or mana per attacker.
4. Karmic Justice – Punishes removal, not combat, but similar deterrence.
5. Citadel Siege (Dragons mode) – Taps two attackers each combat.

Note: Few cards deal direct combat damage to attacking creatures like Lightmine Field, but these cards act as strong deterrents for attacking you.

Results:

Citadel Siege #62 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.46 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

    Ghostly Prison #7042 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In the Two-Headed Giant format, you still only have to pay once per creature.
  • Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
  • Prices

    Seller Price
    Tcgplayer 83.69 USD / 44.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

    Karmic Justice #26 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability an opponent controls destroys Karmic Justice, Karmic Justice's ability will trigger.
  • Spells and abilities that cause you to sacrifice permanents will not cause Karmic Justice's ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 2.9 USD / 47.71 USD
    Cardmarket 3.08 EUR / 32.01 EUR
    Cardkingdom 3.99 USD / 32.99 USD
    Cardsphere 2.7 USD
    Manapool 1.52 USD / 19.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you maydestroytarget permanent that opponent controls.

    Lightmine Field #32 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For example: If a creature attacks but is removed from combat before Lightmine Field’s ability resolves (because it would be destroyed and regenerates, perhaps), that creature is dealt damage by Lightmine Field but isn’t counted when determining the amount of damage. On the other hand, if a creature is put onto the battlefield attacking (due to Preeminent Captain’s ability, perhaps), it isn’t dealt damage by Lightmine Field, but it is counted when determining the amount of damage.
  • How much damage each of those creatures is dealt is based how many creatures are attacking at the time the ability resolves.
  • Lightmine Field’s ability triggers when any creatures attack, including your own.
  • Which creatures are dealt damage is based on which creatures were declared as attackers during the declare attackers step.
  • Prices

    Seller Price
    Tcgplayer 4.45 USD / 13.94 USD
    Cardmarket 1.76 EUR / 4.7 EUR
    Cardkingdom 6.99 USD / 17.99 USD
    Cardsphere 3.14 USD
    Manapool 4.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.

    Norn's Annex #83 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
  • As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
  • If a player attacks with more than one creature, that player chooses how to pay each cost individually. For example, if you attack with two creatures, you may pay {W} for one cost and 2 life for the other.
  • If you control Norn's Annex, your opponents can choose not to attack with a creature with an ability that says it must attack.
  • If you're at 1 life or less, you can't pay 2 life.
  • Multiple Norn's Annexes controlled by the same player will each impose a cost to attack. Players choose how they pay each cost individually. For example, if a creature you control is attacking a player who controls two Norn's Annexes, you may pay {W} for one cost and 2 life for the other.
  • Phyrexian mana is not a new color. Players can't produce Phyrexian mana.
  • The controller of each creature attacking you or a planeswalker you control pays either {W} or 2 life as attackers are being declared.
  • To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
  • Prices

    Seller Price
    Tcgplayer 4.99 USD
    Cardmarket 2.06 EUR
    Cardkingdom 5.99 USD
    Cardsphere 3.29 USD
    Manapool 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

    Windborn Muse #101 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Creatures may still attack planeswalkers you control without their controller paying a cost.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD
    Cardmarket 0.36 EUR / 0.4 EUR
    Cardsphere 0.73 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

    Citadel Siege Enchantment Normal - ~$0.38

    Ghostly Prison Enchantment Normal - ~$63.96

    Karmic Justice Enchantment Normal - ~$16.23

    Lightmine Field Enchantment Normal - ~$7.14

    Norn's Annex Artifact Normal - ~$4.31

    Windborn Muse Creature — Spirit Normal - ~$0.51

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