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"Find me cards equivalent to: Lineprancers"

Cards similar to Lineprancers in green (G) that interact with stickers or force blocks are:
1. Form of the Approach of the Second Sun (forces blocks, Un-set)
2. Minotaur de Force (sticker synergy)
3. Prize Wall (sticker synergy)
4. Pietra, Crafter of Clowns (sticker token maker)
5. Ambassador Blorpityblorpboop (sticker synergy)

All interact with stickers or blocking, and are green or include green in their color identity, like Lineprancers.

Found Cards

6 Results

Ambassador Blorpityblorpboop

Form of the Approach of the Second Sun

Lineprancers

Minotaur de Force

Pietra, Crafter of Clowns

Prize Wall

Ambassador Blorpityblorpboop #505 Legendary Creature — Alien Advisor Guest

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Alien
  • Advisor
  • Guest
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although Ambassador Blorpityblorpboop’s last ability considers the power and toughness stickers of permanents you control, the card itself is not considered to be stickered unless there’s actually a sticker on it.
  • Ambassador Blorpityblorpboop counts all power and toughness stickers on all permanents you control, even if those power and toughness stickers don’t currently have any effect (possibly because you placed another power and toughness sticker on the same creature).
  • Ambassador Blorpityblorpboop has received a minor update to clarify its function. Specifically, its ability causes its base power to match the total power of stickers you control, and its base toughness to match the total toughness of stickers you control. The updated wording appears above.
  • Count only the powers and toughnesses of the stickers on permanents you control, not the actual powers and toughnesses of those permanents. For example, if a creature you control has a 4/4 sticker on it, but it also has three +1/+1 counters on it, it’s a 7/7 creature, but Ambassador Blorpityblorpboop’s base power and toughness would become 4/4.
  • If Ambassador Blorpityblorpboop has a power and toughness sticker on it, that sticker is included when calculating for the last ability.
  • It doesn’t matter if the stickers are on creatures. Any power and toughness stickers on noncreature permanents you control will also count.
  • The base power and toughness change doesn’t end at end of turn; it lasts indefinitely, until Ambassador Blorpityblorpboop either leaves the battlefield or its base power and toughness changes again from another effect (for example, a power and toughness sticker being placed on it or its ability triggering again).
  • Prices

    Seller Price
    Manapool 0.32 USD
    Tcgplayer 0.32 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Ambassador Blorpityblorpboop enters, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

    Form of the Approach of the Second Sun #9 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As clever as it may be, drawing a picture of yourself doesn’t count as drawing yourself in this context.
  • As long as you’re still in your library, you’ll remain a card even if Form of the Approach of the Second Sun leaves the battlefield.
  • If Form of . . . you know . . . leaves the battlefield, there will be no consequence for cards falling off your head. Just put the cards back and try not to knock your library over in the middle of the game. Of course, you won’t win the game for drawing yourself either. You’ll just stop being a card and the game will continue.
  • If you draw yourself, you stop being a card, but you don’t immediately draw another card to replace yourself.
  • If you put yourself into your hand (ow) without drawing yourself, such as with a “tutor” effect, you’ll just stop being a card. The ability that has you win the game won’t trigger.
  • If you put yourself somewhere else in your library without shuffling, all cards on top of you should be balanced on your head. This is also true if cards are put on top of your library while you’re in that library.
  • If you’re on top of your library, and the top card of your library is revealed, this should have no effect on what you’re wearing.
  • No player may physically interfere with you or touch you in any way to try and get the cards on top of you to fall. If another player is instructed to touch your library while you are a card, communicate with them to follow the instructions safely and comfortably. For example, if an opponent is instructed to look at the top card of your library, you should hand them that card, and so on.
  • To balance cards on top of your head, the cards must be above your head and physically connected to your head in some way, held up only by gravity. The cards don’t have to be touching your head, so they can be balanced on top of a hat, for example, but you can’t put something on top of them or use adhesives to keep them in place. A good test to see if you’re balancing them properly is that the cards should be able to fall off if you tilt your head until it is horizontal.
  • While in your library, you are a planeswalker card, but you don’t have a mana cost or any other characteristics. If instructed to search for a planeswalker card or for any card, you could find yourself (literally as well as spiritually).
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.18 USD
    Tcgplayer 0.14 USD / 0.19 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket / 0.3 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, thensacrificethis enchantment.

    Lineprancers #432 Creature — Centaur Performer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Centaur
  • Performer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Activating the last ability doesn’t mean you have to attack with the target creature you control.
  • Creatures other than the first target creature may also block the second target creature.
  • If a creature is required to block a creature with menace, another creature must also block that creature if able. If none can, the creature that’s required to block can block another creature or not block at all.
  • If either target of the activated ability is illegal as the ability tries to resolve, it will have no effect. If both targets become illegal, the ability won’t resolve at all.
  • If the creature you control does attack, and the creature you don’t control can’t block it for any reason (such as being tapped), then it doesn’t block. If there’s a cost associated with having it block the creature, its controller isn’t forced to pay that cost, so it doesn’t have to block in that case either. That creature is then free to block another creature or to not block at all.
  • Once the activated ability resolves, the blocking requirement is set, even if the second target creature loses its power and toughness sticker before blockers are declared.
  • Prices

    Seller Price
    Manapool 0.7 USD
    Tcgplayer 0.63 USD
    Cardmarket 1.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Lineprancers enters, you get , then you may put a power and toughness sticker on a creature you own. : Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.

    Minotaur de Force #114 Creature — Minotaur Performer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Performer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.08 USD
    Cardmarket 0.09 EUR / 0.07 EUR
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, you get , then you may put a sticker on a nonland permanent you own.

    Pietra, Crafter of Clowns #462 Legendary Creature — Human Clown Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Clown
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Each Pietra you control knows what jokes you’ve told that game, even if that Pietra wasn’t under your control when you told that joke.
  • Each joke you tell should be appropriate for the audience, keeping in mind that not everyone in attendance may be aware of your personal comedic stylings.
  • Even the mildest laugh counts. A giggle, a guffaw, a chortle . . . they all give the Clown Robot haste.
  • Pietra keeps a list of jokes for every player. If another player gains control of Pietra, they can tell a joke you’ve already told, as long as they haven’t told that joke yet.
  • Robot is a creature type. There may be creatures that appear to be robotic in nature that don’t have the Robot creature type. They won’t get +1/+1 from Pietra’s second ability. That ability affects all Robots you control, not only the tokens created by the last ability.
  • While you must use a new joke each time you activate Pietra’s ability, you may choose the same person as the audience, especially if they think you’re funny.
  • You may find yourself drawing quite the crowd as your joke-telling skills become legend. Make sure you identify one specific person outside the game before your joke. Only their laughter (or lack thereof) matters, even if others are rolling on the proverbial or literal floor.
  • You may read the joke from an outside source if you need to.
  • Prices

    Seller Price
    Cardmarket 0.4 EUR
    Manapool 0.66 USD
    Tcgplayer 0.45 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Robots you control get +1/+1. , , Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

    Prize Wall #57 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.12 USD / 0.33 USD
    Cardmarket 0.12 EUR / 0.11 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender , : You get . , : You may put a sticker on a nonland permanent you own. Activate only as a sorcery.