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"Find me cards equivalent to: Locker Room"

Cards equivalent to Locker Room (blue enchantments that draw cards when your creatures deal combat damage):

  • Bident of Thassa — Whenever a creature you control deals combat damage to a player, you may draw a card.
  • Coastal Piracy — Whenever a creature you control deals combat damage to an opponent, you may draw a card.
  • Reconnaissance Mission — Same effect as above.
  • Tandem Tactics — Not equivalent, but often used for combat tricks, not automatic card draw.


Reason: These are blue enchantments that let you draw cards when your creatures deal combat damage, similar to Locker Room.

Found Cards

4 Results

Bident of Thassa

Coastal Piracy

Reconnaissance Mission

Tandem Tactics

Bident of Thassa #44 Legendary Enchantment Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having a creature attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • The controller of each attacking creature still chooses which player or planeswalker that creature attacks.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.71 EUR
    Tcgplayer 0.47 USD
    Manapool 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.

    Coastal Piracy #156 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You draw one card per creature, not one per point of damage.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 1.49 USD
    Tcgplayer / 0.9 USD 0.31 USD
    Manapool 0.25 USD / 0.46 USD
    Cardmarket / 0.8 EUR 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to an opponent, you may draw a card.

    Reconnaissance Mission #193 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Reconnaissance Mission's triggered ability triggers for each creature you control that deals combat damage to a player. You may draw one card each time the ability resolves, no matter how much damage was dealt.
  • Prices

    Seller Price
    Cardmarket / 3.04 EUR 1.78 EUR
    Cardkingdom / 3.99 USD 3.49 USD
    Tcgplayer 1.83 USD
    Manapool 2.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (,Discardthis card: Draw a card.)

    Tandem Tactics #112 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can cast Tandem Tactics with no targets. When it resolves, you’ll gain 2 life. However, if you cast Tandem Tactics with any targets and all of those targets are illegal as it tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain 2 life in that case.
  • Prices

    Seller Price
    Manapool / 0.17 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.18 EUR 0.03 EUR
    Tcgplayer 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.