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"Find me cards equivalent to: Lonesome Unicorn"

Equivalent cards to Lonesome Unicorn (Creature — Unicorn, color: White, vigilance):
1. Lonesome Unicorn — Vigilance, Adventure.
2. Majestic Myriarch — (has partial vigilance when other creatures grant it) but not strictly a Unicorn or named-only white.
3. Alseid of Life's Bounty — Not Unicorn, but vigilance, W.
4. Everdawn Champion — White, vigilance-like ability, not a Unicorn.

Closest true equivalent that's a white Unicorn with vigilance is just Lonesome Unicorn. White creatures with vigilance are common, but Unicorn type with vigilance is very rare.

Found Cards

3 Results

Alseid of Life's Bounty

Everdawn Champion

Majestic Myriarch

Alseid of Life's Bounty #1 Enchantment Creature — Nymph

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nymph
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.29 USD / 0.45 USD
    Cardkingdom 0.59 USD / 1.49 USD
    Tcgplayer / 0.56 USD 0.39 USD
    Cardmarket 0.36 EUR / 0.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink ,Sacrificethis creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

    Everdawn Champion #6 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Combat damage can be assigned to Everdawn Champion as normal, even though that damage will be prevented. For example, if Everdawn Champion blocks a 4/4 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.08 EUR / 0.39 EUR
    Tcgplayer / 0.46 USD 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all combat damage that would be dealt to this creature.

    Majestic Myriarch #122s Creature — Chimera

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Chimera
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature gains one of the listed abilities before Majestic Mryiarch's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.
  • Majestic Myriarch's first ability applies in all zones. While it's on the battlefield, it counts itself, so it'll be at least 2/2.
  • Majestic Myriarch's second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities.
  • Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.
  • Which abilities Majestic Myriarch gains is determined as the ability resolves. They won't change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), this creature gains those specific variants.
  • Prices

    Seller Price
    Tcgplayer 1.67 USD
    Cardkingdom 2.79 USD
    Cardmarket 2.66 EUR
    Manapool 1.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.