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"Find me cards equivalent to: Lost Isle Calling"

Equivalent cards to Lost Isle Calling (blue enchantments that care about scry or drawing, verse/counter buildup, or extra turns) include:
1. Sphinx's Tutelage — Draw/scry synergy, mills opponent when you draw.
2. Psychic Possession — Draw replacement effects.
3. Teferi's Ageless Insight — Doubles your draw.
4. As Foretold — Accumulates counters each upkeep, casts for free.
5. Nexus of Fate (not an enchantment, but repeatable extra turn in blue).

Closest match for buildup/counter -> big effect is As Foretold, but none are exact; Lost Isle Calling is unique.

Found Cards

6 Results

As Foretold

Lost Isle Calling

Nexus of Fate

Psychic Possession

Sphinx's Tutelage

Teferi's Ageless Insight

As Foretold #49 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card's mana value is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has mana value 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a mana value of 0.
  • All counters with the same name are indistinguishable from other counters with that name. Cards from the Time Spiral block that interact with time counters will interact with As Foretold.
  • If a spell has no mana cost, its mana value is 0. You can cast it with As Foretold's alternative cost.
  • If the card has X in its mana cost, you must choose 0 as the value of X when casting it for another cost that doesn't include X. For example, if there are five time counters on As Foretold and you choose to use its effect to cast Pull from Tomorrow, X must be 0. X can't be 2, even though the spell's mana value would be 4.
  • If you control multiple As Foretolds, you may cast one spell for each of them paying {0}.
  • If you're casting a split card, only the mana value of the half you're casting is compared to the number of time counters on As Foretold. This is because only that half is on the stack at the time that you choose to apply the effect of As Foretold.
  • If you cast a spell for an alternative cost of {0}, you can't pay any other alternative costs, such as emerge costs. You can, however, pay additional costs, such as bargain. If the spell has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the spell.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a timecounteron this enchantment. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

    Lost Isle Calling #512 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.73 USD / 0.85 USD
    Cardmarket 0.67 EUR
    Manapool / 1.04 USD 0.51 USD
    Cardkingdom / 1.49 USD 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you scry, put a versecounteron this enchantment. , Exile this enchantment: Draw a card for each versecounteron this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

    Nexus of Fate #122 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Nexus of Fate’s last ability applies if it would be put into a graveyard in any way, including while it’s resolving.
  • Prices

    Seller Price
    Cardkingdom / 10.99 USD 8.99 USD
    Tcgplayer 5.79 USD / 7.9 USD
    Manapool / 8.75 USD 5.31 USD
    Cardmarket / 7.9 EUR 3.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate andshuffleit into its owner's library instead.

    Psychic Possession #30 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • An Aura with enchant opponent can't be attached to a permanent.
  • Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
  • If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
  • In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
  • Psychic Possession's controller, not the enchanted player, skips their draw step.
  • Prices

    Seller Price
    Cardkingdom / 64.99 USD 18.99 USD
    Tcgplayer 17.23 USD / 50.37 USD
    Manapool 14.16 USD / 77.09 USD
    Cardmarket / 19.27 EUR 7.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.

    Sphinx's Tutelage #75 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Colorless is not a color, so putting two colorless cards into a graveyard won’t cause the process to repeat.
  • The process will keep repeating as long as both cards share a color and neither is a land card.
  • Prices

    Seller Price
    Cardmarket / 5.82 EUR 2.47 EUR
    Cardkingdom 6.49 USD / 11.99 USD
    Tcgplayer 5.87 USD / 9.44 USD
    Manapool 4.55 USD / 9.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. : Draw a card, thendiscarda card.

    Teferi's Ageless Insight #1721 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Teferi's Ageless Insight is legendary, it's unlikely that one player will control two. However, if that happens, each card that player would draw after the first will result in four cards being drawn. If they control three, they draw eight cards, and so on.
  • If a spell or ability causes you to put a card into your hand without specifically using the word "draw," it's not a card drawn.
  • If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.
  • Prices

    Seller Price
    Manapool / 16.15 USD 10.39 USD
    Cardmarket 6.09 EUR / 9.58 EUR
    Cardkingdom / 16.99 USD 16.99 USD
    Tcgplayer 9.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.