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"Find me cards equivalent to: Lost in the Maze"

Similar cards to Lost in the Maze (blue enchantments, flash, tap/stun, hexproof synergy):
1. Stymied Hopes – Not an enchantment, but flash and taps creatures.
2. Hypnotic Sprite – Not enchantment, but interacts with tapping.
3. Sleep – Sorcery, but taps creatures and keeps them tapped.
4. Entangling Trap – Enchantment with flash, taps/stuns creatures (from March of the Machine).
5. Security Bypass – Blue enchantment, grants unblockable, but not flash or hexproof.

Closest is Entangling Trap, which is blue, an enchantment with flash, and taps/stuns creatures, like Lost in the Maze.

None provide the exact hexproof synergy, but these are the most similar within blue enchantments.

Found Cards

5 Results

Entangling Trap

Lost in the Maze

Security Bypass

Sleep

Stymied Hopes

Entangling Trap #13 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you clash because of a spell or ability an opponent controls, the ability will still trigger. Likewise, you can still win the clash even if you weren’t the player to initiate it.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.08 USD / 0.25 USD
    Cardmarket / 0.33 EUR 0.08 EUR
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

    Lost in the Maze #395 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.59 EUR 0.43 EUR
    Manapool 0.35 USD / 0.55 USD
    Cardkingdom 1.49 USD / 2.49 USD
    Tcgplayer 0.46 USD / 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this enchantment enters, tap X target creatures. Put a stuncounteron each of those creatures you don't control. (If a permanent with a stuncounterwould become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

    Security Bypass #59 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive Enchant

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.35 USD
    Manapool / 0.23 USD 0.15 USD
    Cardmarket / 0.23 EUR 0.11 EUR
    Cardkingdom 0.35 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1counteron this creature.)

    Sleep #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second part of Sleep’s ability affects all creatures the targeted player controls as Sleep resolves, not only the ones that Sleep actually caused to become tapped.
  • Prices

    Seller Price
    Cardmarket 0.09 EUR
    Cardkingdom 0.35 USD
    Manapool 0.25 USD
    Tcgplayer 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

    Stymied Hopes #64 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If Stymied Hopes resolves, you'll scry whether the controller of the target spell pays {1} or not.
  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.18 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.19 USD 0.15 USD
    Cardmarket / 0.09 EUR 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put that card on the bottom.)