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"Find me cards equivalent to: Madame Hydra, Reanimated"

Here are some equivalent cards to Madame Hydra, Reanimated that are black (color='B') and share similar mechanics:
1. Nighthowler

  • Gets +1/+1 for each creature card in graveyards.
  • Same graveyard synergy.
    2. Graveyard Trespasser
  • Mills and interacts with graveyards.
  • Menace-like evasion with ward.
    3. Syr Konrad, the Grim
  • Pays attention to creatures dying/leaving graveyards.
    4. Nemesis of Mortals (has a similar graveyard power scaling, though green, it transforms via mill.)

These all share graveyard or menace mechanics, and all are black creatures except for Nemesis of Mortals. Madame Hydra, Reanimated is included for comparison.

Found Cards

4 Results

Madame Hydra, Reanimated

Nemesis of Mortals

Nighthowler

Syr Konrad, the Grim

Madame Hydra, Reanimated #538 Legendary Creature — Human Horror Villain

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Horror
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 1.48 EUR
    Tcgplayer 0.24 USD
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace (This creature can't be blocked except by two or more creatures.) Madame Hydra gets +1/+1 for each creature card in your graveyard. Whenever Madame Hydra enters or attacks,milltwo cards. (Put the top two cards of your library into your graveyard.)

    Nemesis of Mortals #163 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Neither the cost-reducing ability of Nemesis of Mortals nor the condition of its monstrosity ability can reduce the colored mana requirement of those costs.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • Once you declare you're casting Nemesis of Mortals or activating its ability, it's too late for players to try to change the number of creature cards in your graveyard to affect the cost of doing so.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.17 USD
    Tcgplayer / 0.4 USD 0.08 USD
    Cardmarket / 0.53 EUR 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each creature card in your graveyard. : Monstrosity 5. This ability costs less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

    Nighthowler #98 Enchantment Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • Nighthowler's last ability functions only from the battlefield. In other zones, Nighthowler is a 0/0 enchantment creature.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Cardmarket / 0.77 EUR 0.22 EUR
    Manapool / 1.11 USD 0.15 USD
    Tcgplayer / 1.69 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

    Syr Konrad, the Grim #1297 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If one or more creatures die at the same time as Syr Konrad, its first ability triggers for each of those creatures.
  • In a Two-Headed Giant game, Syr Konrad's first ability causes it to deal 1 damage twice.
  • Prices

    Seller Price
    Cardkingdom 64.99 USD
    Tcgplayer / 56.8 USD 45.35 USD
    Cardmarket 33.97 EUR / 52.22 EUR
    Manapool / 53.49 USD 47.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)