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"Find me cards equivalent to: Magus of the Arena"

Equivalent cards to Magus of the Arena (in red, that involve fighting creatures):
1. Arena (artifact; original inspiration and similar ability, though not a creature)
2. Ulrich of the Krallenhorde (red/green; his ability fights, but not mono-red)
3. Soul-Strike Technique (red, grants creature the ability to fight; not a creature itself)
4. Mina and Denn, Wildborn (red/green; grants trample, but not the same fight mechanic)

Closest mono-red creature alternatives:

  • Pit Fight (instant, but not a creature)
  • Bewitching Leechcraft (artifact, not a creature)
  • No current mono-red creatures with the same tap-to-fight mechanic as Magus of the Arena.

Summary: Magus of the Arena is unique in mono-red as a creature with this tap-to-fight ability. No exact equivalents exist.

Found Cards

6 Results

Arena

Bewitching Leechcraft

Magus of the Arena

Mina and Denn, Wildborn

Pit Fight

Soul-Strike Technique

Arena #1 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Either or both creatures can be tapped prior to using the ability and it still works.
  • In multiplayer games, you can choose a different opposing player each time it the ability is activated.
  • The power of the creatures when the effect resolves is used to determine how much damage is done.
  • If either target is illegal at the time the ability resolves (whether because it has left the battlefield, because it has gained Shroud or Protection, or for any other reason), the ability taps the remaining target, but no damage is dealt. If both targets are illegal, the ability doesn't resolve.
  • Prices

    Seller Price
    Manapool 4.95 USD
    Cardkingdom 8.49 USD
    Cardmarket 3.96 EUR
    Tcgplayer 7.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

    Bewitching Leechcraft #41 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.08 EUR 0.03 EUR
    Tcgplayer / 0.08 USD 0.05 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1counterfrom it instead. If you do, untap it." (Otherwise, it doesn't untap.)

    Magus of the Arena #115 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If an effect changes the targets of this ability, the second target can be changed to any creature the chosen opponent controls. The choice of opponent can't be changed.
  • If an effect changes the targets of this ability, the second target can be changed to any creature the chosen opponent controls. The choice of opponent can't be changed.
  • If either target leaves the battlefield before the ability resolves, the ability taps the remaining target, but no damage is dealt. If both targets leave the battlefield, the ability doesn't resolve.
  • Magus of the Arena's controller always chooses their creature first.
  • Tapped creatures can be targeted. Tapping them again will do nothing, but they'll still deal damage.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.13 USD
    Cardmarket / 0.1 EUR 0.08 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

    Mina and Denn, Wildborn #1270 Legendary Creature — Elf Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.
  • Prices

    Seller Price
    Cardkingdom 9.49 USD
    Cardmarket 10.9 EUR
    Tcgplayer 12.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn.

    Pit Fight #223 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target of Pit Fight is an illegal target when the ability tries to resolve, neither creature will deal or be dealt damage.
  • The second target of Pit Fight can be another creature you control, but it can’t be the same creature as the first target.
  • Prices

    Seller Price
    Cardmarket / 0.39 EUR 0.06 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.32 USD
    Tcgplayer 0.14 USD / 0.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

    Soul-Strike Technique #30 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant Manifest

    Rules

  • A permanent that turns face up changes characteristics but is otherwise the same permanent. Turning a permanent face up doesn’t change whether that permanent is tapped or untapped. Spells and abilities that were targeting that permanent still target it, and Auras and Equipment that were attached to the permanent are still attached to it. If anything now targets or is attached to the creature illegally, the game rules will clean this up as appropriate.
  • Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to.
  • At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect instructs you to do so.
  • Because face-down creatures don’t have a name, they can’t have the same name as any other creature or share any creature types with any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • If an effect tries to return a face-down creature to the battlefield after it leaves (such as Astral Drift’s delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.
  • The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that’s a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities.
  • The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.1 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.05 USD / 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)