🤖 ManaHive AI
Equivalent cards to Make Your Own Luck (Sorcery, Green/Blue, selection/manipulation, exile for future play):
1. Collected Conjuring (Look at top six, cast a spell later. U/R, not G/U, but similar play-from-exile effect.)
2. Anticipate (U, Sorcery/Instant; look at top three, take one, rest on bottom—not exile/play later, but similar filtering.)
3. Memory Deluge (U, look at top X, put in hand, flashback; not exile for future play, but similar card selection and potential delayed use.)
4. Adventurous Impulse (G; look at top three, choose a creature/land to hand.)
5. Impulsive Maneuvers (U, exile type; with mechanics to play later.)
Closest equivalents in G/U are Anticipate and Adventurous Impulse (though neither exiles for plotted/planned future play). G/U exiling for later free cast is rare. Use other colorless options for similar delayed-cast effects.
6 Results
Adventurous Impulse
Anticipate
Collected Conjuring
Impulsive Maneuvers
Make Your Own Luck
Memory Deluge
Adventurous Impulse #49 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.Anticipate #45 Instant
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.Collected Conjuring #196 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.Impulsive Maneuvers #197 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.Make Your Own Luck #371 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)Memory Deluge #8 Instant
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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