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AI 🤖 Find me cards equivalent to: Malcolm, Keen-Eyed Navigator

Equivalent cards to Malcolm, Keen-Eyed Navigator (blue, Pirate, creates Treasure on combat damage):
1. Glinthorn Buccaneer (red) — Also a Pirate, can generate Treasure with Malcolm in play.
2. Fathom Fleet Captain (black) — Pirate, creates tokens on combat damage, though not Treasures.
3. Trove Tracker (blue) — Generates card draw or Treasure-like advantage when dealt with.

There are no direct one-for-one blue Piratess that create Treasure on combat damage, but these are similar in effect or tribe.

Results:

Fathom Fleet Captain #106s Creature — Human Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • If you don't control another nontoken Pirate at the moment Fathom Fleet Captain attacks, its triggered ability won't trigger. If you don't control another nontoken Pirate as that ability resolves, you can't pay {2}.
  • While resolving Fathom Fleet Captain's triggered ability, you can't pay {2} multiple times to create more than one Pirate token.
  • Prices

    Seller Price
    Tcgplayer 2.03 USD
    Cardmarket 1.35 EUR
    Cardkingdom 1.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.

    Malcolm, Keen-Eyed Navigator #2 Legendary Creature — Siren Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Siren
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.
  • Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Tcgplayer 4.78 USD / 8.49 USD
    Cardmarket 5.27 EUR / 10.83 EUR
    Cardkingdom 7.99 USD / 15.99 USD
    Cardsphere 4.3 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

    Trove Tracker #104 Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Encore

    Rules

  • Each token must attack the appropriate player if able.
  • Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • Opponents who have left the game aren't counted when determining how many tokens to create.
  • The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.05 USD
    Cardmarket 0.04 EUR / 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, draw a card. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste.Sacrificethem at the beginning of the next end step. Activate only as a sorcery.)

    Fathom Fleet Captain Creature — Human Pirate Normal - ~$3.64

    Malcolm, Keen-Eyed Navigator Legendary Creature — Siren Pirate Normal - ~$7.43

    Trove Tracker Creature — Human Pirate Normal - ~$1.78

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