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"Find me cards equivalent to: Mana Drain"

Equivalent cards to Mana Drain (blue, instant, counters spell, gives mana):
1. Mana Drain itself is unique for generating colorless mana equal to the countered spell’s mana value.
2. Closest alternatives (blue instants, counter spells, some form of resource gain):

  • Arcane Denial (lets players draw instead of giving you mana)
  • Counterspell (counters without extra effect)
  • Plasm Capture (green-blue; counters spell, gives colored mana equal to mana value, similar effect but not mono-blue)

Summary: Mana Drain is unique in mono-blue for its mana gain. The closest true equivalents require green, e.g., Plasm Capture.

Found Cards

4 Results

Arcane Denial

Counterspell

Mana Drain

Plasm Capture

Arcane Denial #147 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The controller of the countered spell doesn't choose how many cards to draw until the relevant ability resolves. The player may draw 0, 1, or 2 cards. They choose the number before drawing any cards.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 2.99 USD
    Tcgplayer 1.57 USD
    Cardmarket 1.93 EUR
    Manapool / 13.53 USD 1.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

    Counterspell #52 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 8.99 USD / 24.99 USD
    Manapool / 20.03 USD 11.98 USD
    Tcgplayer 9.95 USD / 19.95 USD
    Cardmarket 4.92 EUR / 16.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell.

    Mana Drain #11 aka. Drain Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target spell is an illegal target by the time Mana Drain tries to resolve, Mana Drain doesn't resolve. You don't add mana at the beginning of your next main phase. If the target is legal but not countered (most likely because an effect says that the spell can't be countered), you do add mana.
  • Mana Drain's delayed triggered ability will usually trigger at the beginning of your precombat main phase. However, if you cast Mana Drain during your precombat main phase or during your combat phase, its delayed triggered ability will trigger at the beginning of that turn's postcombat main phase.
  • Prices

    Seller Price
    Cardmarket / 46.61 EUR 38.35 EUR
    Cardkingdom / 84.99 USD 69.99 USD
    Tcgplayer / 63.98 USD 51.77 USD
    Manapool / 61.47 USD 51.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

    Plasm Capture #237 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the countered spell had {X} in its mana cost, include the value chosen for that X when determining how much mana to produce. For example, if you counter a spell that costs {X}{R} with X equal to 5, you'll produce six mana.
  • Your precombat main phase is the main phase that happens immediately after your draw step, not any other main phase.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.4 EUR
    Manapool 0.27 USD
    Tcgplayer 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.