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"Find me cards equivalent to: Maralen of the Mornsong"

Equivalent cards to Maralen of the Mornsong in black (B), that interact with draw or tutoring:
1. Scheming Symmetry (lets players tutor for a card but not on draw step)
2. Sidisi, Undead Vizier (Legendary, black, tutors via Exploit)
3. Yawgmoth's Agenda (allows playing cards from graveyard, card access theme)
4. Demonic Tutor (one-shot tutor, not legendary)

None are exact, but these share black color and focus on tutoring/searching, like Maralen of the Mornsong. No other card exactly combines all her attributes.

Found Cards

5 Results

Demonic Tutor

Maralen of the Mornsong

Scheming Symmetry

Sidisi, Undead Vizier

Yawgmoth's Agenda

Demonic Tutor #1856 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This card is put directly into your hand. It is not drawn.
  • You don't reveal the card to your opponent.
  • You pick a card on resolution.
  • Prices

    Seller Price
    Manapool 109.41 USD / 135.44 USD
    Cardkingdom / 149.99 USD 129.99 USD
    Cardmarket / 96.65 EUR 77.63 EUR
    Tcgplayer / 135.22 USD 113.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a card, put that card into your hand, thenshuffle

    Maralen of the Mornsong #65 Legendary Creature — Elf Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Maralen’s triggered ability will trigger twice per draw step (once for each player on the active team). Maralen’s controller chooses the order to put the abilities on the stack.
  • Maralen prevents players from drawing cards for any reason, including as a cost, as an effect, and as a result of the “draw a card” turn-based action during the draw step.
  • The effect of the triggered ability is mandatory. The life loss isn’t a payment; you’ll lose 3 life even if you have 3 or less life left. Unless your library is empty, you must put a card from your library into your hand.
  • While Maralen is on the battlefield, a player can’t choose to draw cards (or choose to have another player draw cards) as a spell or ability resolves. For example, if you cast the Development side of Research // Development (“Put a 3/1 red Elemental creature token onto the battlefield unless any opponent lets you draw a card. Repeat this process two more times.”), you’ll put three Elemental tokens onto the battlefield because your opponents can’t “let you draw a card.”
  • While Maralen is on the battlefield, no player can lose the game due to being instructed to draw a card with an empty library.
  • While Maralen is on the battlefield, replacement effects that instruct a player to do something instead of drawing a card won’t work.
  • Prices

    Seller Price
    Cardkingdom 24.99 USD / 94.99 USD
    Manapool / 61.76 USD 19.28 USD
    Cardmarket 8.08 EUR / 49.58 EUR
    Tcgplayer 32.99 USD / 94.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

    Scheming Symmetry #1997 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 9.76 USD 9.43 USD
    Tcgplayer 9.68 USD / 9.44 USD
    Cardmarket / 8.48 EUR 8.93 EUR
    Cardkingdom 10.99 USD / 10.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

    Sidisi, Undead Vizier #120s Legendary Creature — Zombie Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Exploit

    Rules

  • A creature with exploit "exploits a creature" when the controller of the exploit ability sacrifices a creature as that ability resolves.
  • If the creature with exploit isn't on the battlefield as the exploit ability resolves, you won't get any bonus from the creature with exploit, even if you sacrifice a creature. Because the creature with exploit isn't on the battlefield, its other triggered ability won't trigger.
  • You can sacrifice the creature with exploit if it's still on the battlefield. This will cause its other ability to trigger.
  • You can't sacrifice more than one creature to any one exploit ability.
  • You choose whether to sacrifice a creature and which creature to sacrifice as the exploit ability resolves.
  • Prices

    Seller Price
    Cardmarket / 10.9 EUR 10.81 EUR
    Cardkingdom 21.99 USD
    Tcgplayer 19.22 USD
    Manapool 21.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Exploit (When this creature enters, you maysacrificea creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, thenshuffle

    Yawgmoth's Agenda #INV-135 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It will exile itself if it is going to the graveyard from the battlefield.
  • The cards in your graveyard are not considered to be in your hand for any reason. For example, you can't discard them.
  • You count spells that were cast this turn before this card enters. (The Invasion FAQ is not correct on this point.)
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.31 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.