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AI 🤖 Find me cards equivalent to: Mariposa Military Base

Mariposa Military Base is a colorless land that taps for colorless mana and creates 1/1 colorless Soldier artifact creature tokens for 4 mana (with a tap).

Equivalent cards (colorless lands with similar token-making abilities):
1. Kher Keep – Taps for red, and for 1R, Tap: Create a 0/1 red Kobold token.
2. Westvale Abbey – Taps for colorless, and for 5, Tap, sac creatures: Create a 1/1 white/black Human Cleric token (also transforms).
3. Stalking Stones – Taps for colorless, and for 6: Becomes a 3/3 creature (not a token, but a creature-making land).
4. Spawning Bed – Taps for colorless, and for 6, Tap, sac: Make three 1/1 colorless Eldrazi Scion tokens.


Reason:
These lands can be played in any deck and produce creature tokens or creatures. They’re as close as possible to Mariposa Military Base.

Results:

Kher Keep #275 Legendary Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
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    Layout:
    Normal
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    Saltiness:
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    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.47 USD / 21.69 USD
    Cardmarket 0.68 EUR / 2.71 EUR
    Cardkingdom 0.79 USD / 11.99 USD
    Manapool 0.26 USD / 6.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

    Mariposa Military Base #679 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
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    Layout:
    Normal
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    Rules

  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • Prices

    Seller Price
    Tcgplayer 1.88 USD
    Cardmarket 1.31 EUR
    Cardkingdom 0.79 USD
    Manapool 1.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this land enter tapped. If you do, you get two rad counters. : Add . , : Draw a card. This ability costs less to activate for each radcounteryou have.

    Spawning Bed #380 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
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    Saltiness:
    Tokens:

    Rules

  • Eldrazi Scions are similar to Eldrazi Spawn, seen in the Zendikar block. Note that Eldrazi Scions are 1/1, not 0/1.
  • Eldrazi and Scion are each separate creature types. Anything that affects Eldrazi will affect these tokens, for example.
  • Sacrificing an Eldrazi Scion creature token to add {C} is a mana ability. It doesn't use the stack and can't be responded to.
  • Some instants and sorceries that create Eldrazi Scions require targets. If all targets for such a spell have become illegal by the time that spell tries to resolve, the spell won't resolve and none of its effects will happen. You won't get any Eldrazi Scions.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.17 EUR / 0.9 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Sacrificethis land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."

    Stalking Stones #327 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.35 USD
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

    Kher Keep Legendary Land Normal - ~$5.6

    Mariposa Military Base Land Normal - ~$1.41

    Spawning Bed Land Normal - ~$0.37

    Stalking Stones Land Normal - ~$0.28

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