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5 Cards Found

AI 🤖 Find me cards equivalent to: Master of Winds

Equivalent cards to Master of Winds (Blue, Sphinx, drawing/discarding on enter, morph effect):
1. Dream Eater – Enters the battlefield, surveils, bounces a permanent. Blue, Sphinx-like flash creature.
2. Watcher for Tomorrow – Enters, lets you impulse when it leaves (not flying, but card draw effect on ETB).
3. Overburden – Not a creature, but manipulates the battlefield when creatures enter.
4. Cloudkin Seer – Blue, flying, draws a card on ETB.

These share color and somewhat similar ETB/draw effects. None morph stats like Master of Winds, but they're the closest in color and playstyle.

Results:

Cloudkin Seer #25 Creature — Elemental Wizard

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, draw a card.

    Dream Eater #116 Creature — Nightmare Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying Surveil

    Rules

  • Dream Eater's reflexive triggered ability triggers even if you have fewer than four cards in your library to surveil.
  • Dream Eater's triggered ability goes on the stack without a target. While that ability is resolving, after you've surveilled, the reflexive triggered ability triggers and you pick a target nonland permanent to be returned to its owner's hand. This is different from effects that say "If you do . . ." in that you choose the target after having surveilled.
  • When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.
  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.22 EUR
    Cardkingdom 0.99 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    Master of Winds #331 Creature — Sphinx Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.
  • Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
  • The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
  • You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.24 USD
    Cardmarket 0.19 EUR / 0.2 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, draw two cards, thendiscarda card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.

    Overburden #39 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 11.08 USD / 68.96 USD
    Cardmarket 6.38 EUR / 42.06 EUR
    Cardkingdom 15.99 USD / 94.99 USD
    Manapool 8.92 USD / 37.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.

    Watcher for Tomorrow #76 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hideaway

    Rules

  • If Watcher for Tomorrow leaves the battlefield before its triggered ability from hideaway resolves, its leaves-the-battlefield ability resolves and does nothing. Then its enters-the-battlefield ability resolves and you exile a card with no way to return it to your hand.
  • You don't reveal the exiled card when you put it into its owner's hand.
  • "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 3.98 USD
    Cardmarket 0.27 EUR / 3.36 EUR
    Cardkingdom 0.79 USD / 9.99 USD
    Manapool 0.15 USD / 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This creature enters tapped. When this creature leaves the battlefield, put the exiled card into its owner's hand.

    Cloudkin Seer Creature — Elemental Wizard Normal

    Dream Eater Creature — Nightmare Sphinx Normal - ~$0.38

    Master of Winds Creature — Sphinx Wizard Normal - ~$0.27

    Overburden Enchantment Normal - ~$35.79

    Watcher for Tomorrow Creature — Human Wizard Normal - ~$2.59

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