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AI 🤖 Find me cards equivalent to: Master of the Wild Hunt

Cards equivalent to Master of the Wild Hunt (Green, token generation, wolf synergy):

  • Wolfbriar Elemental (creates wolf tokens)
  • Wren's Run Packmaster (wolf lord, can create wolves)
  • Howl of the Night Pack (wolf tokens for each Forest)
  • Tolsimir, Friend to Wolves (makes Voja, synergizes with wolves) These each generate wolf tokens or boost wolf synergy, like Master of the Wild Hunt.

Results:

Howl of the Night Pack #1610 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Howl of the Night Pack counts any land you control with the subtype Forest, not just ones named Forest.
  • The number of Wolves you put onto the battlefield is based on the number of Forests you control when Howl of the Night Pack resolves.
  • Prices

    Seller Price
    Tcgplayer 1.94 USD / 2.23 USD
    Cardmarket 1.65 EUR / 1.48 EUR
    Cardkingdom 2.79 USD / 2.99 USD
    Cardsphere 1.76 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 2/2 green Wolf creature token for each Forest you control.

    Master of the Wild Hunt #1249 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
  • If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.
  • Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.
  • The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
  • Prices

    Seller Price
    Tcgplayer 5 USD / 5.5 USD
    Cardmarket 4.32 EUR / 5.49 EUR
    Cardkingdom 5.99 USD / 4.49 USD
    Cardsphere 4.68 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

    Tolsimir, Friend to Wolves #224p Legendary Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Fight

    Rules

  • If Tolsimir is still on the battlefield when its enters-the-battlefield trigger resolves, its last ability will trigger as Voja is created.
  • If the Wolf that entered the battlefield is no longer on the battlefield as Tolsimir's last ability resolves, no creature deals or is dealt damage, but you do gain 3 life.
  • Tolsimir, Friend to Wolves has a different name than Tolsimir Wolfblood (from the Ravnica: City of Guilds™ set), and Voja, Friend to Elves has a different name than Voja, the token created by Tolsimir Wolfblood. Since the "legend rule" only cares about exact English names, this means you may control all four of these creatures at the same time.
  • You may put Tolsimir's last ability onto the stack without choosing any target. You'll just gain 3 life. However, if you do choose a target and the target permanent is an illegal target by the time Tolsimir's last ability tries to resolve, the ability doesn't resolve. You don't gain 3 life and no creature deals or is dealt damage.
  • Prices

    Seller Price
    Tcgplayer 4.33 USD
    Cardmarket 0.59 EUR / 1.1 EUR
    Cardkingdom 2.49 USD / 4.99 USD
    Cardsphere 3.34 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.

    Wolfbriar Elemental #118 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.7 USD
    Cardmarket 0.23 EUR / 0.36 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.

    Wren's Run Packmaster #227 Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Champion

    Rules

  • Wren's Run Packmaster gives deathtouch to all Wolf permanents you control, not just the tokens it creates.
  • A Wolf's deathtouch ability will apply if both Wren's Run Packmaster and that Wolf are on the battlefield at the time the Wolf deals damage. The creature dealt damage by the Wolf will be destroyed the next time state-based actions are checked, even if the Wolf or Wren's Run Packmaster leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 1.12 USD
    Cardmarket 0.56 EUR / 0.32 EUR
    Cardkingdom 1.29 USD
    Cardsphere 1.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Champion an Elf (When this creature enters,sacrificeit unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.

    Howl of the Night Pack Sorcery Normal - ~$3.15

    Master of the Wild Hunt Creature — Human Shaman Normal - ~$5.21

    Tolsimir, Friend to Wolves Legendary Creature — Elf Scout Normal - ~$3.72

    Wolfbriar Elemental Creature — Elemental Normal - ~$2.01

    Wren's Run Packmaster Creature — Elf Warrior Normal - ~$2.67

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