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AI 🤖 Find me cards equivalent to: Maze's End

Equivalent cards to Maze's End in color (colorless/lands) with a similar win condition or theme:
1. Dark Depths — Alternate win condition, land-based.
2. Thespian's Stage (combo with Dark Depths) — Facilitates alternate win.
3. Valakut, the Molten Pinnacle — Land win-con in mono-red, needs mountains.
4. Scapeshift (with Valakut) — Modern combo finisher with lands.


Reason: All use lands as primary win engine or victory condition. No exact equivalents for gate wins, but these are closest in play style.

Results:

Dark Depths #1680 Legendary Snow Land

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Dark Depths doesn’t have a mana ability. It doesn’t tap for colorless mana.
  • If Dark Depths leaves the battlefield before its triggered ability resolves, you won’t be able to sacrifice it, so you won’t create Marit Lage.
  • The last ability of Dark Depths is a state trigger. It won’t trigger again while the ability is on the stack, but if the ability is countered and Dark Depths is still on the battlefield with no ice counters on it, it will trigger again immediately.
  • Prices

    Seller Price
    Tcgplayer 12.3 USD / 12.64 USD
    Cardkingdom 13.99 USD / 15.99 USD
    Cardsphere 10.98 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dark Depths enters with ten ice counters on it. : Remove an icecounterfrom Dark Depths. When Dark Depths has no ice counters on it,sacrificeit. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

    Maze's End #1834 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.
  • Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.
  • Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.
  • When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.
  • Prices

    Seller Price
    Tcgplayer 7.63 USD
    Cardkingdom 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . , , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, thenshuffle If you control ten or more Gates with different names, you win the game.

    Scapeshift #34 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You sacrifice the lands as part of the resolution of Scapeshift. It isn’t an additional cost. If Scapeshift is countered, you won’t sacrifice any lands.
  • Prices

    Seller Price
    Tcgplayer 51.63 USD / 82.79 USD
    Cardmarket 34.9 EUR / 121.29 EUR
    Cardkingdom 64.99 USD / 89.99 USD
    Cardsphere 45.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, thenshuffle

    Thespian's Stage #253 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land's copiable values are those printed on it, as modified by other copy effects. Counters and other effects aren't copied. Notably, if you copy a land that is also a creature because of a temporary effect (such as Celestial Colonnade), Thespian's Stage will become just the "unanimated" land.
  • No enters-the-battlefield abilities of the land Thespian's Stage is copying will trigger. Thespian's Stage was already on the battlefield. Similarly, no "as this land enters the battlefield" or "this land enters the battlefield with" effects, such as that of Dark Depths, will apply.
  • The copy effect created by the last activated ability doesn't have a duration. It will last until Thespian's Stage leaves the battlefield or another copy effect overwrites it. The permanent will no longer have the first ability of Thespian's Stage.
  • Thespian's Stage doesn't become untapped when it becomes a copy, even if the target land is untapped.
  • Prices

    Seller Price
    Tcgplayer 0.74 USD / 3.26 USD
    Cardmarket 0.65 EUR / 3.38 EUR
    Cardkingdom 0.79 USD / 3.49 USD
    Cardsphere 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : This land becomes a copy of target land, except it has this ability.

    Valakut, the Molten Pinnacle #14 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Mountain you control leaves the battlefield between the time Valakut's second ability triggers and the time it resolves, be aware if that was the Mountain that caused Valakut's ability to trigger or not. If it was, Valakut's count isn't affected; if it wasn't, Valakut's count goes down by one.
  • If multiple Mountains enter under your control at the same time, Valakut's second ability could trigger that many times. Each ability takes into consideration the other Mountains that entered at the same time as the one that caused it to trigger.
  • Valakut, the Molten Pinnacle's triggered ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless, at the time a Mountain enters under your control, you control five or more Mountains other than that new one, and (2) the ability will do nothing if you control fewer than five Mountains other than that new one by the time it resolves.
  • You target a permanent or player when the ability triggers. You decide whether to have Valakut deal damage to that permanent or player as the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 30.4 USD / 196.81 USD
    Cardkingdom 29.99 USD / 329.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. : Add .

    Dark Depths Legendary Snow Land Normal - ~$13.18

    Maze's End Land Normal - ~$8.81

    Scapeshift Sorcery Normal - ~$70.1

    Thespian's Stage Land Normal - ~$1.89

    Valakut, the Molten Pinnacle Land Normal - ~$146.8

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