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"Find me cards equivalent to: Meandering Towershell"

Equivalent green Creature — Turtle cards with unique movement/exile effects are rare. Here are some close equivalents (green turtles with interesting or evasive abilities, but note none match exactly):

  • Meandering Towershell (your search card)
  • Drownyard Behemoth (blue, but closest in terms of self-exile but is not green or a Turtle)
  • Shell Shieldmate (green Turtle, standard defender/protection ability)
  • Jade Guardian (green, hexproof, but lacks Meandering Towershell's evasion/exile ability)

Closest in function and color is still Meandering Towershell itself. No other green Turtle matches both the exile-on-attack and evasion. Most other green Turtles focus on high toughness or defensive abilities.

Found Cards

3 Results

Drownyard Behemoth

Jade Guardian

Meandering Towershell

Drownyard Behemoth #4 Creature — Eldrazi Crab

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 9
Power/Toughness: 5/7
Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Emerge Flash

    Rules

  • There is no moment during the turn Drownyard Behemoth enters the battlefield in which it doesn't have hexproof. The earliest opportunity for an opponent to target it is during the next turn's upkeep step.
  • A creature’s mana value is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes {X}, X is 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.
  • Colored mana components of emerge costs can’t be reduced with emerge.
  • Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.”
  • If you cast a spell for another cost “rather than paying its mana cost,” such as an emerge cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
  • If you sacrifice a creature with {X} in its mana cost, that X is 0.
  • Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
  • The creature chosen to be sacrificed is still on the battlefield as the cost of the emerge spell is determined and as you activate mana abilities to cast the emerge spell. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
  • The mana value of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Decimator of the Provinces for its emerge cost and sacrifice a creature whose mana value is 3, Decimator of the Provinces’s mana value remains 10.
  • The mana value of the back face of a double-faced card is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that’s a copy of either has a mana value of 0.
  • You may sacrifice a creature with a mana value of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.
  • You may sacrifice a creature with mana value greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) This creature has hexproof as long as it entered this turn.

    Jade Guardian #194 Creature — Merfolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Jade Guardian can be the target of its own ability.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.09 EUR / 0.33 EUR
    Manapool 0.15 USD / 0.23 USD
    Tcgplayer / 0.22 USD 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) When this creature enters, put a +1/+1counteron target Merfolk you control.

    Meandering Towershell #236 Creature — Turtle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/9
    Types:
  • Creature
  • SubTypes:
  • Turtle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • As Meandering Towershell returns to the battlefield because of the delayed triggered ability, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that it was when it was exiled.
  • If Meandering Towershell enters the battlefield attacking, it wasn’t declared as an attacking creature that turn. Abilities that trigger when a creature attacks, including its own triggered ability, won’t trigger.
  • If you attack with a Meandering Towershell that you don’t own, you’ll control it when it returns to the battlefield.
  • On the turn Meandering Towershell attacks and is exiled, raid abilities will see it as a creature that attacked. Conversely, on the turn Meandering Towershell enters the battlefield attacking, raid abilities will not.
  • Prices

    Seller Price
    Tcgplayer / 0.68 USD 1.28 USD
    Manapool 0.92 USD / 0.52 USD
    Cardkingdom 0.99 USD / 0.59 USD
    Cardmarket 0.42 EUR / 0.66 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.