cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Mech Hangar"

Equivalent cards to Mech Hangar (colorless lands with vehicle or pilot synergy) include:
1. Hanweir Battlements — Gives haste and animates itself, though not specific to Vehicles.
2. Mobilized District — Animates itself as a creature.
3. Vehicle Bay (Unstable set) — Similar flavor but not legal in most formats.

There are no exact replacements for Mech Hangar's ability set. The above examples share partial functionality: mana fixing or animating artifacts/lands, but none do all three.

Found Cards

2 Results

Mech Hangar

Mobilized District

Mech Hangar #270 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect that causes a Vehicle to become a creature doesn't specify its power and toughness, it has the same power and toughness that it would normally have if it were crewed.
  • Mech Hangar's last ability doesn't count as “crewing” a Vehicle for any ability that would trigger off of a Vehicle becoming crewed.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 1.49 USD
    Manapool / 0.42 USD 0.15 USD
    Cardmarket 0.26 EUR / 0.51 EUR
    Tcgplayer 0.36 USD / 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. , : Target Vehicle becomes an artifact creature until end of turn.

    Mobilized District #249s Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that's still a land.
  • If Mobilized District becomes a creature the same turn it enters the battlefield, you can't attack with it or activate its mana ability.
  • If you control four or more legendary permanents that are creatures and/or planeswalkers, the last ability of Mobilized District costs no mana to activate. A legendary planeswalker that's also a creature reduces this cost by only {1}.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.52 USD
    Tcgplayer 0.71 USD
    Cardmarket 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.