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7 Cards Found

AI 🤖 Find me cards equivalent to: Mendicant Core, Guidelight

Equivalent cards to Mendicant Core and Guidelight (both colorless artifacts):

For Mendicant Core (artifact, crew, tap effects):

  • Prophetic Prism (ETB draw a card, fixes mana)
  • Navigator's Compass (ETB, life gain, mana-fixing)
  • Guild Globe (ETB draw a card, mana-fixing, crew not included but similar utility)
  • Pacification Array (can tap creatures/artifacts each turn)

For Guidelight (artifact, tap to give a creature vigilance):

  • Mobilizer Mech (grants vigilance to another creature when crewed)
  • Inspired Tinkering (artifact that interacts with untapping, though not exactly vigilance)
  • Swiftfoot Boots (grants haste, not vigilance, but similar support utility)


Reason:
Sought artifacts with similar utility/tap effects or vehicle/vigilance support. Colorless to match originals. Direct 1:1 vigilance-giving artifacts are rare.

Results:

Guild Globe #239 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.43 USD
    Cardmarket 0.1 EUR / 0.35 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD / 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, draw a card. , ,Sacrificethis artifact: Add two mana of different colors.

    Inspired Tinkering #183 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • You must pay all costs and follow all timing rules for cards played this way. For example, you may play a land exiled this way only during your main phase and only if you haven't played a land yet this turn.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD / 2.03 USD
    Cardmarket 0.41 EUR / 0.88 EUR
    Cardkingdom 1.29 USD / 1.99 USD
    Manapool 0.68 USD / 2.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with ",Sacrificethis token: Add one mana of any color.")

    Mobilizer Mech #65 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/4
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Flying

    Rules

  • If an effect that causes a Vehicle to become a creature doesn't specify its power and toughness, it has the same power and toughness that it would normally have if it were crewed.
  • Mobilizer Mech's second ability triggers whenever its crew ability resolves, even if it is already a creature at that time.
  • That ability doesn't count as "crewing" a Vehicle for any ability that would trigger off of a Vehicle becoming crewed.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.34 USD
    Cardmarket 0.08 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

    Navigator's Compass #225 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining a basic land type causes the target land to gain the corresponding mana ability. Because the new basic land type is “in addition to” its other types, it keeps the abilities it had previously.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.5 USD
    Cardmarket 0.12 EUR / 1.41 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

    Pacification Array #257 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you want to stop someone from attacking with a creature by using Pacification Array’s ability, you must do so before attackers are declared. You can’t wait until after attackers are declared and then try to use it to make a creature stop attacking. Note that your opponent can’t start declaring attackers without letting you use your Pacification Array.
  • Once a player has activated an ability with {T} in its cost, Pacification Array can’t be used to undo or counter that ability.
  • Players may respond to Pacification Array’s ability by activating an ability of the target permanent if that ability’s timing permissions allow it. Players may also respond by activating abilities or casting spells whose costs include tapping the target permanent.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Tap target artifact or creature.

    Prophetic Prism #238 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.15 USD
    Cardmarket 0.05 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, draw a card. , : Add one mana of any color.

    Swiftfoot Boots #317 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
  • Prices

    Seller Price
    Tcgplayer 1.64 USD
    Cardmarket 1.7 EUR
    Manapool 1.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Guild Globe Artifact Normal - ~$0.24

    Inspired Tinkering Sorcery Normal - ~$1.31

    Mobilizer Mech Artifact — Vehicle Normal - ~$0.26

    Navigator's Compass Artifact Normal - ~$0.46

    Pacification Array Artifact Normal

    Prophetic Prism Artifact Normal - ~$0.19

    Swiftfoot Boots Artifact — Equipment Normal - ~$1.74

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