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"Find me cards equivalent to: Mephitic Vapors"

Equivalent cards to Mephitic Vapors (type: Sorcery, color: Black) with similar effects:
1. Cry of the Carnarium — All creatures get -2/-2 until end of turn. Exiles creatures that die.
2. Golden Demise — All creatures get -2/-2 until end of turn (if city's blessing, otherwise non-vampires only).
3. Flaying Tendrils — All creatures get -2/-2 until end of turn. Exiles them if they die.
4. Drown in Sorrow — All creatures get -2/-2 until end of turn. Scry
1. 5. Toxic Deluge — All creatures get -X/-X until end of turn (X paid with life).
6. Mephitic Vapors — The original card; for reference.


Reason: All these cards are black sorceries and give creatures temporary stat reductions, sometimes with extra effects like scry or exile. Only Drown in Sorrow is close regarding card selection. None surveil, but most are board shrink effects.

Found Cards

6 Results

Cry of the Carnarium

Drown in Sorrow

Flaying Tendrils

Golden Demise

Mephitic Vapors

Toxic Deluge

Cry of the Carnarium #70 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that would die after getting -2/-2 will still be on the battlefield when cards are exiled from graveyards. They won’t die, and will instead be exiled after Cry of the Carnarium is entirely finished resolving.
  • Cry of the Carnarium’s power-and-toughness-reducing effect affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2.
  • Cry of the Carnarium’s replacement effect affects any creature that would die in the turn, even creatures not on the battlefield as it resolves.
  • Prices

    Seller Price
    Tcgplayer / 0.91 USD 0.1 USD
    Cardmarket / 0.5 EUR 0.1 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

    Drown in Sorrow #91 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Drown in Sorrow affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield or become creatures later in the turn won't get -2/-2.
  • Prices

    Seller Price
    Manapool / 0.23 USD 0.15 USD
    Cardmarket 0.55 EUR / 0.73 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.2 USD / 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Flaying Tendrils #70 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid

    Rules

  • Creatures that Flaying Tendrils would cause to die will be exiled instead. The game doesn’t check to see which creatures die until after Flaying Tendrils has finished resolving.
  • Only creatures that are on the battlefield as Flaying Tendrils resolves will get -2/-2. However, any creature that would die that turn will be exiled, even if it wasn’t on the battlefield or wasn’t a creature as Flaying Tendrils resolved.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.38 USD
    Manapool 0.15 USD / 0.23 USD
    Cardmarket 0.12 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

    Golden Demise #73 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • Golden Demise affects only creatures that are on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2. Similarly, if you have the city’s blessing, creatures that come under your opponents’ control later in the turn won’t get -2/-2.
  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.35 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.25 USD / 0.36 USD
    Cardmarket / 0.3 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

    Mephitic Vapors #85 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • Creatures that are going to die after getting -1/-1 will still be on the battlefield while you surveil. They won't be put into their owners' graveyards until after Mephitic Vapors is entirely finished resolving. If any of their abilities trigger on surveilling, those abilities will trigger but won't resolve until after the creatures have left the battlefield.
  • Mephitic Vapors affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won't get -1/-1.
  • When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.
  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.08 EUR 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.25 USD 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    Toxic Deluge #354 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures on the battlefield when Toxic Deluge resolves are affected. Ones that enter the battlefield or become creatures later in the turn are not.
  • If you cast Toxic Deluge without paying its mana cost, you'll still choose a value for X and pay X life. This is because it doesn't have {X} in its mana cost.
  • Prices

    Seller Price
    Cardmarket 5.58 EUR / 4.9 EUR
    Cardkingdom 6.49 USD
    Tcgplayer 5.22 USD
    Manapool 4.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.