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"Find me cards equivalent to: Mercadia's Downfall"

Cards similar to Mercadia's Downfall (Red, Instant, boosts attacking creatures based on lands):
1. Dynacharge — Instant, Red: Creatures you control get +2/+0 until end of turn.
(Effect is flat, not based on lands, but is a red instant pump effect.)
2. Rush of Adrenaline — Instant, Red: Target creature gets +2/+1 and gains trample until end of turn.
(Targets one creature; similar effect in theme.)
3. Cosmotronic Wave — Sorcery, Red: Creatures you control get +1/+0 until end of turn.
(Not instant, but closest red-wide effect.)

Mercadia's Downfall is unique in scaling with nonbasic lands. No other instant matches both scaling and color, but these are the closest red pump instants.

Found Cards

4 Results

Cosmotronic Wave

Dynacharge

Mercadia's Downfall

Rush of Adrenaline

Cosmotronic Wave #95 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Cosmotronic Wave doesn’t change the characteristics of any permanents, the set of creatures affected by its second effect is constantly updated. Creatures that come under an opponent’s control later in the turn can’t block.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 1.49 USD
    Tcgplayer / 0.38 USD 0.27 USD
    Manapool 0.15 USD / 0.26 USD
    Cardmarket 0.11 EUR / 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

    Dynacharge #92 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • An overloaded Dynacharge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+0.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.18 USD
    Tcgplayer 0.18 USD / 0.49 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.07 EUR / 0.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +2/+0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Mercadia's Downfall #205 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creatures that are attacking is determined when this resolves and is not changed later, even if you have another combat phase.
  • Prices

    Seller Price
    Manapool 0.51 USD / 10.34 USD
    Cardkingdom 1.49 USD / 27.99 USD
    Cardmarket 0.75 EUR / 9.82 EUR
    Tcgplayer / 18 USD 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

    Rush of Adrenaline #174 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+1 and gains trample until end of turn.