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AI 🤖 Find me cards equivalent to: Merfolk Cave-Diver

Equivalent to Merfolk Cave-Diver, you'd look for blue Merfolk creatures with similar cost and stats. Good options:

  • Merfolk Spy: 1/1, islandwalk, similar mana cost.
  • Jeskai Wind Robber: 1/1 flyer for U, also a cheap blue evasive creature.
  • Mist-Cloaked Herald: 1/1, can't be blocked; close in function.

These are mono-blue, have similar mana costs, and fill similar roles.

Results:

Merfolk Cave-Diver #65 Creature — Merfolk Scout

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Explore

    Rules

  • If a creature leaves the battlefield before an effect instructs it to explore, it still explores. Abilities like Merfolk Cave-Diver's that trigger whenever a creature you control explores will still trigger.
  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.08 USD
    Cardmarket 0.07 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.

    Merfolk Spy #66 Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • After the second ability resolves, the revealed card stops being revealed in its owner’s hand.
  • Islandwalk cares about lands with the land type Island, not necessarily lands named Island.
  • The next time Merfolk Spy deals combat damage to the same player, the card that’s revealed at random may be the same card or may be a different card.
  • The second ability triggers just once each time Merfolk Spy deals combat damage to a player, regardless of how much damage it deals.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.43 USD
    Cardmarket 0.14 EUR / 0.36 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.

    Mist-Cloaked Herald #43 Creature — Merfolk Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.36 USD / 4.32 USD
    Cardmarket 0.47 EUR / 3.24 EUR
    Cardkingdom 0.69 USD / 11.99 USD
    Cardsphere 0.41 USD
    Manapool 0.29 USD / 3.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked.

    Merfolk Cave-Diver Creature — Merfolk Scout Normal - ~$0.18

    Merfolk Spy Creature — Merfolk Rogue Normal - ~$0.27

    Mist-Cloaked Herald Creature — Merfolk Warrior Normal - ~$2.78

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