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"Find me cards equivalent to: Merieke Ri Berit"

Here are some cards similar to Merieke Ri Berit that are legendary, cost white/blue/black, and have a creature-control theme:
1. Sen Triplets

  • Type: Legendary Artifact Creature — Human Wizard
  • Color: W/U/B

  • Reason: Controls opponent’s resources by playing their cards.
    2. Naban, Dean of Iteration (Mono-blue option, not perfect on color, but fits some text needs)
  • Color: U

  • Reason: Human Wizard with abilities around manipulation, but not direct control.
    3. King Macar, the Gold-Cursed
  • Type: Legendary Creature — Human
  • Color: B

  • Reason: Taps to exile creatures, similar tap ability and deadly effect, though not control.

None are an exact match for the control and destroy clause, but Merieke Ri Berit is unique in her combination. Most control abilities in Esper colors are either enchantments (Control Magic) or non-legendary creatures. For closest match, Sen Triplets is most similar in feel and color.

Found Cards

5 Results

Control Magic

King Macar, the Gold-Cursed

Merieke Ri Berit

Naban, Dean of Iteration

Sen Triplets

Control Magic #2151 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.4 USD
    Tcgplayer 0.72 USD
    Cardmarket 0.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature.

    King Macar, the Gold-Cursed #74 Legendary Creature — Human Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
  • If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • Inspired abilities don't trigger when the creature enters the battlefield.
  • Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • The player who controlled King Macar when its ability triggered will control the artifact token, not the player who controlled the creature that was exiled.
  • Prices

    Seller Price
    Tcgplayer / 7.02 USD 0.36 USD
    Manapool 0.16 USD / 5.54 USD
    Cardkingdom / 5.99 USD 0.99 USD
    Cardmarket / 3.32 EUR 0.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")

    Merieke Ri Berit #95 Legendary Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Merieke becomes untapped, its “destroy” ability will trigger, but you won’t lose control of the creature you took before it’s destroyed.
  • If Merieke leaves the battlefield, you will immediately lose control of the creature you took and Merieke’s “destroy” ability will trigger. The affected creature will go back under the control of the appropriate player, then it will be destroyed.
  • If another player takes control of Merieke, you will immediately lose control of the creature you took, but Merieke’s “destroy” ability won’t trigger. The affected creature will go back under the control of the appropriate player.
  • Prices

    Seller Price
    Tcgplayer / 32.61 USD 2.91 USD
    Cardmarket / 18.69 EUR 1.37 EUR
    Cardkingdom 1.49 USD / 59.99 USD
    Manapool 0.73 USD / 26.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Merieke Ri Berit doesn't untap during your untap step. : Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped,destroythat creature. It can't be regenerated.

    Naban, Dean of Iteration #58s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that apply "as [this creature] enters the battlefield," such as choosing a card name with Meddling Mage, are unaffected.
  • If a Wizard entering the battlefield at the same time as Naban (including Naban itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
  • If you somehow control two Nabans, a Wizard entering the battlefield causes abilities to trigger three times, not four. A third Naban causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
  • In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
  • Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Arcane Adaptation with Wizard as the chosen creature type, a Runeclaw Bear entering the battlefield will cause any abilities it triggers to trigger an additional time.
  • Naban affects a Wizard's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that Wizard enters the battlefield. Such triggered abilities start with "when" or "whenever."
  • Naban's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • Replacement effects are unaffected by Naban's first ability. For example, a Wizard that enters the battlefield with one +1/+1 counter on it won't receive an additional +1/+1 counter.
  • The trigger event doesn't have to specifically refer to "Wizards." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering creature is a Wizard.
  • Prices

    Seller Price
    Manapool 4.78 USD
    Cardmarket 1.82 EUR
    Cardkingdom 2.79 USD
    Tcgplayer 2.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    Sen Triplets #109 Legendary Artifact Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected by Sen Triplets. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and are unaffected.
  • Activated abilities are written in the form “[Cost]: [Effect].” Some keyword abilities (such as cycling) are activated abilities and will have colons in their reminder texts.
  • Sen Triplets doesn't allow you to play more than one land during your turn or change when you may cast spells from the target opponent's hand.
  • The target opponent can't activate any abilities, including mana abilities.
  • Triggered abilities use the word “when,” “whenever,” or “at.” They're often written as “[Trigger condition], [effect].” Triggered abilities are unaffected by Sen Triplets.
  • You can't activate abilities of cards in the target opponent's hand.
  • Prices

    Seller Price
    Cardmarket / 12.53 EUR 3.34 EUR
    Cardkingdom 8.99 USD / 54.99 USD
    Manapool / 26.32 USD 7.35 USD
    Tcgplayer / 41.2 USD 9.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.