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"Find me cards equivalent to: Mindmoil"

Equivalent cards to Mindmoil in Red and Enchantment type with a similar effect are rare, but here are a few related options:

  • Experimental Frenzy: Red Enchantment; lets you play with the top card of your library revealed and only cast spells from there, changing hand interaction.
  • Sunbird’s Invocation: Red Enchantment; whenever you cast a spell, you may exile cards from the top of your library until you exile a nonland card with lesser mana cost and cast it.
  • Reckless Firestorm: Not an enchantment, but similar randomizing/draw mechanics in Red are limited.
  • Mindmoil: Your reference card.


Reason:
No direct equivalent exists for Mindmoil in mono-Red Enchantments, but these cards share elements of card draw/manipulation or encourage cycling through your deck.

Found Cards

2 Results

Experimental Frenzy

Mindmoil

Experimental Frenzy #99p Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Experimental Frenzy lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.
  • You can play a land card on top of your library only if you have available land plays remaining.
  • You can’t cast spells or play lands from your hand, but you may take other actions with those cards (such as discarding them to activate their cycling or bloodrush abilities).
  • You must follow the normal timing permissions and restrictions of the cards you play from your library.
  • You’ll still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Manapool / 0.6 USD 0.36 USD
    Cardkingdom / 1.99 USD 0.49 USD
    Cardmarket / 0.89 EUR 0.37 EUR
    Tcgplayer / 0.85 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. :Destroythis enchantment.

    Mindmoil #135 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Mindmoil’s ability resolves, but before the spell that triggered it does, you can cast instants from your new hand of cards. Each time you do, Mindmoil’s ability triggers again.
  • After Mindmoil’s ability triggers, players may cast instants and activate activated abilities. Each time you cast an instant spell “in response,” Mindmoil’s ability triggers again.
  • Whenever you cast a spell, Mindmoil’s ability triggers. The ability will resolve before the spell does.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 9.99 USD
    Tcgplayer / 2.54 USD 0.7 USD
    Manapool / 5.78 USD 0.52 USD
    Cardmarket / 2.93 EUR 0.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.